Bullet Vehicles in Torque Part 1.75
by deepscratch · 11/09/2009 (11:15 am) · 10 comments
so youve seen this and this,
and you know a bit about what is happening with bullet in TGEA and T3D,
physics vehicles, from drivable vehicle to destructable wreckage,
the vehicle wreckage is now breakable, the doors, hood and trunk can get blown off, becoming induvidual physics objects,
I want to still expand it a bit more, where the doors are popping open and swinging, or popping off, in a crash that doesnt quite destroy the vehicle. same goes for other user defined parts, like hood and trunk.
Ron opened this up to ragdolls, which means that helmets or bacpacks or the boots of a ragdoll can be blown off, and with a bit of clever modeling, you can have explodable ragdoll bodies!!!
I can see a system developing simmilar to the destructable objects in the T3D physX implementation, but for bullet physics.
that will hopefully be in one of my next little blogs.
I turned the particles off for the video, to see whats happening.
moovee yay!!
and you know a bit about what is happening with bullet in TGEA and T3D,
physics vehicles, from drivable vehicle to destructable wreckage,
the vehicle wreckage is now breakable, the doors, hood and trunk can get blown off, becoming induvidual physics objects,
I want to still expand it a bit more, where the doors are popping open and swinging, or popping off, in a crash that doesnt quite destroy the vehicle. same goes for other user defined parts, like hood and trunk.
Ron opened this up to ragdolls, which means that helmets or bacpacks or the boots of a ragdoll can be blown off, and with a bit of clever modeling, you can have explodable ragdoll bodies!!!
I can see a system developing simmilar to the destructable objects in the T3D physX implementation, but for bullet physics.
that will hopefully be in one of my next little blogs.
I turned the particles off for the video, to see whats happening.
moovee yay!!
About the author
email me at medan121@gmail.com
#3
It seems like no matter where you hit it it explodes straight up. Sorta looks like hollywood pyro work.
cool to see something other than physX working though. Keep up the great work!
11/09/2009 (11:58 am)
Now, can you make is react to the actual direction of the explosion? It is sorta hollywood looking right now. For instance and impact in the passenger side door would make the car roll toward the drivers side not shoot straight up?It seems like no matter where you hit it it explodes straight up. Sorta looks like hollywood pyro work.
cool to see something other than physX working though. Keep up the great work!
#4
The demo looks fantastic.
I would be great to see denting car's parts in the future and glass shatter and ... :-) I am just under impression.
11/09/2009 (4:45 pm)
Guys you are amazing!!! The demo looks fantastic.
I would be great to see denting car's parts in the future and glass shatter and ... :-) I am just under impression.
#5
P.S. Deepscratch, seeing your avatar always makes my day
11/09/2009 (6:00 pm)
Looks great! Even though it obscures the view of the pieces, I love the particle effects.P.S. Deepscratch, seeing your avatar always makes my day
#7
Maybe For Your Next Blog You Can Do What James Suggsted. Maybe one way to achive this is to make the rocket an actual bullet object? and the you can collide it with the car, i don't know how it will turn out.
2 Cents.
11/10/2009 (9:24 am)
Looks Great!Maybe For Your Next Blog You Can Do What James Suggsted. Maybe one way to achive this is to make the rocket an actual bullet object? and the you can collide it with the car, i don't know how it will turn out.
2 Cents.
#8
11/10/2009 (3:03 pm)
Awesome!
#10
12/09/2009 (8:34 pm)
Wow, way to make that thing fly. 
Torque Owner Kory Imaginism
innovative imaginations
WOW! your a programming genius, do you ever quit?(just kidding)
I have a question, if I was looking to add destructable objects in T3D, would the same principals apply as far as clever modelling and do you have any suggestions on how you would go about doing it? I know that T3D docs had a tutorial on how to do it in Max, but I don't own Max. Again fantastic job!
EDIT:
Will you or Ron post this as a resource once it's complete, Or will it be part of GMK?