Game Development Community

GDNet: Weekend Reading

by Drew -Gaiiden- Sikora · 11/07/2009 (6:06 am) · 1 comments

Entries from 10/31 - 11/5

Journal Land Pick of the Week

IfThen Software LLC - Newsletter #51: A small Halloween game was released; New rendering system; New iScribble sketches; Community spotlight on the interchangeability of mods from SAO to the recent Halloween game

Project Updates

* Beals Studio's Development Journal - Programmer16 digs a little bit into his sprite animation system, exposing the animation file and linking the XNA explosion generator he used to create his splosion example.

* Robot, Ninja, Pirate, Monkey - Slather has an update to the progress of his game, the latest demo of which was made available last week

* Under a ShadowyTree - Black Knight has some shots of Dark Age running on his new rig, which is a significant leap over the old one

* Merry Prankster Games - gdunbar's SENG engine is ready to piece together a full game, letting him reach back to an earlier idea for the first prototype - the 10 various fights you can get involved in in a fantasy game.

* OddGames development journal - O-san has put some more work into his Nimrod isometric tile editor, adding navigation meshes.

* Journal of dbaumgart - dbaumgart shares some more digital painting artwork from Aragon Online, showing some works as they were developed and contrasting it all with some pixel tiles as well.

Game Dev Stuffs

* Reinvention and Further Development of the Wheel - Staffan E jots down some thoughts about Test Driven Development and how he plans to apply it to his project, Citizen

Other Stuffs

* DudeMiester Speaks! - DudeMiester ponders deeply over the decision to continue his education beyong his 3-year diploma - a choice that many people agonize over, especially in regards to this industry, where high school drop outs become trillionares

#1
11/07/2009 (6:16 pm)
"Robot, Ninja, Pirate, Monkey"
gets my vote for "Best Game Title In Quite A Long Time" :-)