GDNet: Weekend Reading
by Drew -Gaiiden- Sikora · 11/07/2009 (6:06 am) · 1 comments
Entries from 10/31 - 11/5
Journal Land Pick of the Week
IfThen Software LLC - Newsletter #51: A small Halloween game was released; New rendering system; New iScribble sketches; Community spotlight on the interchangeability of mods from SAO to the recent Halloween game
Project Updates
* Beals Studio's Development Journal - Programmer16 digs a little bit into his sprite animation system, exposing the animation file and linking the XNA explosion generator he used to create his splosion example.
* Robot, Ninja, Pirate, Monkey - Slather has an update to the progress of his game, the latest demo of which was made available last week
* Under a ShadowyTree - Black Knight has some shots of Dark Age running on his new rig, which is a significant leap over the old one
* Merry Prankster Games - gdunbar's SENG engine is ready to piece together a full game, letting him reach back to an earlier idea for the first prototype - the 10 various fights you can get involved in in a fantasy game.
* OddGames development journal - O-san has put some more work into his Nimrod isometric tile editor, adding navigation meshes.
* Journal of dbaumgart - dbaumgart shares some more digital painting artwork from Aragon Online, showing some works as they were developed and contrasting it all with some pixel tiles as well.
Game Dev Stuffs
* Reinvention and Further Development of the Wheel - Staffan E jots down some thoughts about Test Driven Development and how he plans to apply it to his project, Citizen
Other Stuffs
* DudeMiester Speaks! - DudeMiester ponders deeply over the decision to continue his education beyong his 3-year diploma - a choice that many people agonize over, especially in regards to this industry, where high school drop outs become trillionares
Journal Land Pick of the Week
IfThen Software LLC - Newsletter #51: A small Halloween game was released; New rendering system; New iScribble sketches; Community spotlight on the interchangeability of mods from SAO to the recent Halloween game
Project Updates
* Beals Studio's Development Journal - Programmer16 digs a little bit into his sprite animation system, exposing the animation file and linking the XNA explosion generator he used to create his splosion example.
* Robot, Ninja, Pirate, Monkey - Slather has an update to the progress of his game, the latest demo of which was made available last week
* Under a ShadowyTree - Black Knight has some shots of Dark Age running on his new rig, which is a significant leap over the old one
* Merry Prankster Games - gdunbar's SENG engine is ready to piece together a full game, letting him reach back to an earlier idea for the first prototype - the 10 various fights you can get involved in in a fantasy game.
* OddGames development journal - O-san has put some more work into his Nimrod isometric tile editor, adding navigation meshes.
* Journal of dbaumgart - dbaumgart shares some more digital painting artwork from Aragon Online, showing some works as they were developed and contrasting it all with some pixel tiles as well.
Game Dev Stuffs
* Reinvention and Further Development of the Wheel - Staffan E jots down some thoughts about Test Driven Development and how he plans to apply it to his project, Citizen
Other Stuffs
* DudeMiester Speaks! - DudeMiester ponders deeply over the decision to continue his education beyong his 3-year diploma - a choice that many people agonize over, especially in regards to this industry, where high school drop outs become trillionares
About the author
Torque Owner Geom
gets my vote for "Best Game Title In Quite A Long Time" :-)