Game Development Community

Lighting and Logos (Partial Image Heavy)

by Matt Young · 10/28/2009 (4:57 pm) · 5 comments

After all of those blogs, showning all of my work, i decided to show you how i do things in my workflow.

I've been busy, so i've never gotten around to post a blog until my four day weekend ahead.(Yay!)


This video mainly focuses on lighting, more than geometry. I slapped together another interior in constructor, and poped it in the basic room level, changed some stuff, and worked on the lighting.

I Apologize for the poor quality in the beginning, I have to work in a smaller window since my computer lags up in advanced lighting. It is sped up by x4 and the whole thing took about 12 minutes to light.

I'm actually not lying if you do the math right :D


Yup, Loveley. Also If You Didn't See The Screens I Posted In The Showoff Forum, here They Are:

farm3.static.flickr.com/2674/3863005711_68be6fb2ab_o.jpg

farm3.static.flickr.com/2562/3863788802_e50608bfee_o.jpg

farm3.static.flickr.com/2625/3863788834_41d337c851_o.jpg
I did notice the lighting leaking in on the 1st and 3rd, But theres really no point in fixing it.


Also, if you haven't heard the news, GG is officially changing their name to Torquepowered or something like that. So, Me being Preppy I did some logo work:



farm4.static.flickr.com/3189/4053853698_452473d2f2_o.jpg
Not The Best, But Your Welcome GG ;)



Guess That's It With Me. Peace Out.

#1
10/28/2009 (7:51 pm)
Very nice.
#2
10/29/2009 (12:02 am)
Great looking work! Liked the video.
#3
10/29/2009 (11:52 am)
Ditto!
#5
12/06/2009 (12:41 pm)
Nice!