Game Development Community

Fun new map, problems with fxFoliageReplicator

by Thomas "elfprince13" Dickerson · 10/25/2009 (3:08 am) · 3 comments

Feeling somewhat nostalgic, I began work on a new map designed for various team-combat game modes, such as capture the flag, base defense, or just plain old team deathmatch. The primary base will be designed after this set:
media.peeron.com/pics/inv/setpics/6082-1.1105158266.jpg

and the secondary base will be designed after this one
media.peeron.com/pics/inv/setpics/6076-1.1105158266.jpg


Here's a screenshot of my progress so far
farm3.static.flickr.com/2759/4042234344_71c44455a3_o.png
Anyone else remember playing with these?

Also, for some reason the twin fxFoliageReplicators I've been using to simulate a forest of sorts in between the 2 bases seem to be ignoring the allowOnWater, allowOnStatics and allowOnInterior flags that I have set like this:

AllowOnTerrain = "1";
      AllowOnInteriors = "0";
      AllowOnStatics = "0";
      AllowOnWater = "0";
      AllowWaterSurface = "0";

and I have trees popping up in the middle of my lake...
Does anyone know if this functionality is broken, or if there's some other relevant setting I should know about?


[quick edit]

After some more playing around in Constructor I have to say that "treat as one" when texturing is quite possibly the most useful thing I've ever seen. If only I could use it without crashing under OS X.

About the author

Computer Science and Physics major at Saint Michael's College. Lead developer + project coordinator for FreeBuild. Administrator, Cemetech tech community. Webmaster for the Village2Village Projects and the Vermont Sustainable Heating Initiative.


#1
10/25/2009 (6:35 am)
I have never really had any problems with the fxFoliageReplicators, It should work as you would assume.
#2
10/26/2009 (12:54 am)
farm3.static.flickr.com/2473/4044872679_486f0200f3.jpg
^_^

Not happy making.
#3
10/26/2009 (12:57 am)
hmmm, there seems to be at least one area of water that's not being infected. I wonder if it has something to do with water tiling.

[edit]

O_o they just disappeared. reloading the mission caused them to reappear. It seems rather sporadic.

[edit 2]

Aha, they disappear when I select them in the World Editor Inspector.