Fun new map, problems with fxFoliageReplicator
by Thomas "elfprince13" Dickerson · 10/25/2009 (3:08 am) · 3 comments
Feeling somewhat nostalgic, I began work on a new map designed for various team-combat game modes, such as capture the flag, base defense, or just plain old team deathmatch. The primary base will be designed after this set:
media.peeron.com/pics/inv/setpics/6082-1.1105158266.jpg
and the secondary base will be designed after this one
media.peeron.com/pics/inv/setpics/6076-1.1105158266.jpg
Here's a screenshot of my progress so far

Anyone else remember playing with these?
Also, for some reason the twin fxFoliageReplicators I've been using to simulate a forest of sorts in between the 2 bases seem to be ignoring the allowOnWater, allowOnStatics and allowOnInterior flags that I have set like this:
and I have trees popping up in the middle of my lake...
Does anyone know if this functionality is broken, or if there's some other relevant setting I should know about?
[quick edit]
After some more playing around in Constructor I have to say that "treat as one" when texturing is quite possibly the most useful thing I've ever seen. If only I could use it without crashing under OS X.
media.peeron.com/pics/inv/setpics/6082-1.1105158266.jpg
and the secondary base will be designed after this one
media.peeron.com/pics/inv/setpics/6076-1.1105158266.jpg
Here's a screenshot of my progress so far

Anyone else remember playing with these?
Also, for some reason the twin fxFoliageReplicators I've been using to simulate a forest of sorts in between the 2 bases seem to be ignoring the allowOnWater, allowOnStatics and allowOnInterior flags that I have set like this:
AllowOnTerrain = "1";
AllowOnInteriors = "0";
AllowOnStatics = "0";
AllowOnWater = "0";
AllowWaterSurface = "0";and I have trees popping up in the middle of my lake...
Does anyone know if this functionality is broken, or if there's some other relevant setting I should know about?
[quick edit]
After some more playing around in Constructor I have to say that "treat as one" when texturing is quite possibly the most useful thing I've ever seen. If only I could use it without crashing under OS X.
About the author
Computer Science and Physics major at Saint Michael's College. Lead developer + project coordinator for FreeBuild. Administrator, Cemetech tech community. Webmaster for the Village2Village Projects and the Vermont Sustainable Heating Initiative.
#3
[edit]
O_o they just disappeared. reloading the mission caused them to reappear. It seems rather sporadic.
[edit 2]
Aha, they disappear when I select them in the World Editor Inspector.
10/26/2009 (12:57 am)
hmmm, there seems to be at least one area of water that's not being infected. I wonder if it has something to do with water tiling.[edit]
O_o they just disappeared. reloading the mission caused them to reappear. It seems rather sporadic.
[edit 2]
Aha, they disappear when I select them in the World Editor Inspector.

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