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GDNet: Weekend Reading

by Drew -Gaiiden- Sikora · 10/23/2009 (12:42 pm) · 2 comments

Entries from 10/16 - 10/22

Journal Land Picks of the Week

Once again giving some release love to a few projects that saw the light of day this past weeK:

OddGames development journal - O-san's iPhone game, Apple Catcher, is now available in the App Store. Congrats!!

The Broken Mind - Another congrats on a game release is in store for Azh321, who released his second Flash game to Newgrounds. Go check out Tunnel Syndrome!

From The Staff

* The Code Zone Bargain Basement Blog - johnhattan does a Head to Head review battle between two zip utilities, the ubiquitous WinZip (Pro) against his personal favorite PowerArchiver

Project Updates

* Journal of Aardvajk - Aardvajk has dropped the cogs gameplay from Squishy and set himself up a new website, for which he is asking feedback on.

* Journal of matt_j - matt_j ported his game framework over to the iPhone and briefly details some of the challenges he encountered in the process

* Tachyon Wars - johny5 has a final video showing off the battle screen for Tachyon Wars. This time with lasers and 'splosions!!

* Raptor's Den - Raptor85 has an update to his sprite editor, which you can download right now

* Not dead... - phantom does a quick Q&A session with the questions coming from the comments to his posts last week on the CPU-only multithreaded particle system he's working on

* Journal of dbaumgart - dbaumgart shares some artwork from one of his current projects Aragon Online, including illustration and sprite work

Game Dev Stuffs

* Merry Prankster Games - gdunbar shares some links on broken economies, quests, and indie projects in RPGs

* Battlefield simulation engine - Thomas Brinck has a scheduling algorithm for use with multithreading in games (similar to a Thread Pool Pattern, with exceptions) - he's looking for anyone interested in testing it out on more than 4 cores.

* Chronicles of the Hieroglyph - Jason Z is back with another D3D11 programming tip, which is "geared towards debugging and understanding the inner workings of programmable shaders"

* Radioactive-Software - dgreen02 implements some screen space global illumination (SSGI) in his engine after reading about it on the boards and shares his results

Other Stuffs

* Any Colour You Like - benryves is back with his electronics hardware gadget wizardry. Really that's all you need to know. Even if you don't understand half of what he talks about, any computer nerd should get a rise from pics of bare circuitry. Okay that may not have come out right...

#1
10/29/2009 (9:06 pm)
Dude! Wicked wicked paint! That's the coolest avatar shot I've seen on this site. :P
#2
10/30/2009 (8:54 pm)
haha, thanks man. It was for a fire stunt show I did back in 2005. Airbrushed on - wasn't too bad scrubbing off but was a pain just having to scrub it off :P