Plan for Justin Mette
by Justin Mette · 12/17/2001 (11:16 am) · 2 comments
21-6 Productions
First things first; we are thrilled to announce the latest additions to the team: Mark Cecil, Trevor Barnett, and Andy Wheeler. These three folks complete the powerhouse team that we are proud to call 21-6 Productions.
Project
The process used to manage our project plan when we had 6 members was already slightly cumbersome and was only magnified by the size of the new team (16). Therefore, we took some time this week to create web software to help improve the process. The new Task Manager software will allow for the team to log on and see the tasks they have been assigned, report time against them, and see the overall project status. All tasks for Phase 2 have been loaded into the new software and assignments are being finished today. If all goes well, the team should be able to using it this evening.
Development
The merge with TGE 1.1 was completed this week and we have just started testing the merged code base. For the most part everything is working great minus a couple small bugs. This is a great milestone as the new version of the engine brings us the infrastructure for weapons, projectiles, inventory, sound, and a few other key deliverables in Phase 2 of Myrmidon.
Another big accomplishment this week was switching over from Visual SourceSafe to CVS. We used some instructions posted here on GG to help get the NT Server installed properly. With the new solution, we no longer need VPN and Terminal Server access to the development server where the source resides.
Art
The first draft of a textured version of the Terran Soldier was completed this week. It's the first textured model created for Myrmidon and it looks awesome. Check out the updated images in the small gallery on the 21-6 web site to see what I mean!
The Soldier Bug was also modeled this week based on the concept art and model sheets from last week (also posted in the gallery). This thing is going to be fun to fight! Finally, a model sheet for the three possible heads of a Myrmidon (chosen when you create your character) was submitted and work has begun on the full-body model.
Some time was also spent this past week getting the artists development environment up and running including modeling tools, appropriate plug-ins, and a way to test results in Torque, etc.
Music
Time was set aside this week to start discussing the theme music for Myrmidon that will be played during the intro screens where the player creates their character or is joining a mission. For this release, we don't plan to have any in-game music during the action. The general theme for the composition will be orchestral and dark, but not intrusive. We are going after a "big sci-fi movie" feel.
Intro Movie
We have dedicated resources also to working on an intro movie for Myrmidon, which will also be used to hype the game on web sites, etc. One of the great benefits of working on the movie now is that the entire team will be involved in detailing/evolving the story enough for it to be turned into a production. We met this past week to talk about the overall vision of the movie and what we wanted to show. We broke the movie into three segments: background of the Myrmidon, a Myr becoming self-aware, and the never ending struggle to free other Myr's and escape the Terran's.
Web Site
Initial discussion took place this week on new "look" for both the 21-6 Productions and (soon to be public) Myrmidon web site. We have team members that specialize in this type of work and are looking forward to taking our web presence to the next level.
First things first; we are thrilled to announce the latest additions to the team: Mark Cecil, Trevor Barnett, and Andy Wheeler. These three folks complete the powerhouse team that we are proud to call 21-6 Productions.
Project
The process used to manage our project plan when we had 6 members was already slightly cumbersome and was only magnified by the size of the new team (16). Therefore, we took some time this week to create web software to help improve the process. The new Task Manager software will allow for the team to log on and see the tasks they have been assigned, report time against them, and see the overall project status. All tasks for Phase 2 have been loaded into the new software and assignments are being finished today. If all goes well, the team should be able to using it this evening.
Development
The merge with TGE 1.1 was completed this week and we have just started testing the merged code base. For the most part everything is working great minus a couple small bugs. This is a great milestone as the new version of the engine brings us the infrastructure for weapons, projectiles, inventory, sound, and a few other key deliverables in Phase 2 of Myrmidon.
Another big accomplishment this week was switching over from Visual SourceSafe to CVS. We used some instructions posted here on GG to help get the NT Server installed properly. With the new solution, we no longer need VPN and Terminal Server access to the development server where the source resides.
Art
The first draft of a textured version of the Terran Soldier was completed this week. It's the first textured model created for Myrmidon and it looks awesome. Check out the updated images in the small gallery on the 21-6 web site to see what I mean!
The Soldier Bug was also modeled this week based on the concept art and model sheets from last week (also posted in the gallery). This thing is going to be fun to fight! Finally, a model sheet for the three possible heads of a Myrmidon (chosen when you create your character) was submitted and work has begun on the full-body model.
Some time was also spent this past week getting the artists development environment up and running including modeling tools, appropriate plug-ins, and a way to test results in Torque, etc.
Music
Time was set aside this week to start discussing the theme music for Myrmidon that will be played during the intro screens where the player creates their character or is joining a mission. For this release, we don't plan to have any in-game music during the action. The general theme for the composition will be orchestral and dark, but not intrusive. We are going after a "big sci-fi movie" feel.
Intro Movie
We have dedicated resources also to working on an intro movie for Myrmidon, which will also be used to hype the game on web sites, etc. One of the great benefits of working on the movie now is that the entire team will be involved in detailing/evolving the story enough for it to be turned into a production. We met this past week to talk about the overall vision of the movie and what we wanted to show. We broke the movie into three segments: background of the Myrmidon, a Myr becoming self-aware, and the never ending struggle to free other Myr's and escape the Terran's.
Web Site
Initial discussion took place this week on new "look" for both the 21-6 Productions and (soon to be public) Myrmidon web site. We have team members that specialize in this type of work and are looking forward to taking our web presence to the next level.
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#2
=)
Yes I advertise everywhere possible.
12/18/2001 (1:50 pm)
AGH!! How do you get so many people to join??? How I wish people would join our project...it's getting really deep now (wait till we release the Prologue.doc!!)=)
Yes I advertise everywhere possible.
Evan Hamilton
-Evan