Game Development Community

Realtime Architectural Visualization

by Nicolas Esposito · 10/15/2009 (4:17 pm) · 4 comments

Hello everyone,

Here I will post all my progress to my project involving Realtime Architectural Visualization, as kindly suggested by David.

I will show not only Architectural but lots of other projects involving product presentation, interactive manuals, training tutorials and more.

rt-visualization.deviantart.com/art/Modern-Interior-Design-140294469

rt-visualization.deviantart.com/art/Interior-Design-Visualization-140286999

rt-visualization.deviantart.com/art/Nokia-Blu-140294649

Please feel free to comment about my works, your opinion will probably make this project more efficient.

Here are some screenshots of my new Exterior Architectural project.

[IMG]http://img399.imageshack.us/img399/5602/exterior1.jpg[/IMG]

[IMG]http://img399.imageshack.us/img399/2662/exterior2.jpg[/IMG]

All the geometry is made with Autodesk Softimage and powered by pureLight, then exported to a powerfull realtime engine.

Regards everyone

Nicolas

About the author

Formerly a design engineer I'm developing a real-time visualization showroom that can be used in many business area....but still my secret dream is to make videogames!

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#1
10/15/2009 (4:33 pm)
Excellent job Nick. You might want to change the blog title as it's "aaaaaaaaaaaaaaaaaaaaaaaaaaaaa" right now ;)
#2
10/16/2009 (9:19 am)
Looks Gooooooood!
#3
10/16/2009 (5:03 pm)
Very cool. Say, wouldn't google sketchup ( which exports to collada ) also be really handy as part of your pipeline?
#4
10/27/2009 (8:36 am)
Sorry about the late answer, I've been quite busy.

First of all thanks, right now I'm studying FX Composer to develop some good shaders, but unfortunately is very hard since I'm not a programmer, but nVidia website is full of good resources! I'm just trying to find a good solution to blend diffuse and lightmap texture and add some good features, so I think that in a couple of weeks I'll be able to have nices shaders...

@James: yes, but I already found a solution to the export problem. Epic games developed a bit ago a .ase exporter for XSI, it works perfectly with pureLight! I can't export the lights, but I usually create them in pureLight