Convex tool for Milkshape
by Bill Vee · 10/15/2009 (7:15 am) · 11 comments
I created this tool in 2007 and posted a resource for it in 2008.
I forgot all about it till I recently had to correct a bug in the tool and discovered GG never approved the resource.
I made a post about it shortly after I uploaded it.
Don't know if people need this but it helped me out a lot.
I created a tool for Milkshape to automatically create convex meshes for collisions.
It is based off of the Stanhull source code I found some time back.
Anyway if anyone is interested the link is here.
If anyone finds it useful let me know.
I forgot all about it till I recently had to correct a bug in the tool and discovered GG never approved the resource.
I made a post about it shortly after I uploaded it.
Don't know if people need this but it helped me out a lot.
I created a tool for Milkshape to automatically create convex meshes for collisions.
It is based off of the Stanhull source code I found some time back.
Anyway if anyone is interested the link is here.
If anyone finds it useful let me know.
About the author
#2
The link was misspelled and it was being rerouted to a custom 404 error page that appears to be broken.
10/15/2009 (3:20 pm)
Fixed link.The link was misspelled and it was being rerouted to a custom 404 error page that appears to be broken.
#3
10/15/2009 (8:25 pm)
Hey thanks, always nice to have something to make the workflow even easier.
#4
10/15/2009 (10:58 pm)
Awesome tool, a must have for any MilkShape user!
#5
10/16/2009 (1:57 am)
OutStanding Resource.......Thank you so much, Sped my workup...Donnie
#6
10/22/2009 (7:32 am)
This looks immensely useful. Many thanks!
#7
10/26/2009 (9:50 pm)
What does it do? O.O
#8
Convex meshes are a required to create vehicles for TGE/A and Torque 3D.
10/26/2009 (9:54 pm)
This tool will take any mesh Milkshape can load and create a "convex" mesh for it.Convex meshes are a required to create vehicles for TGE/A and Torque 3D.
#9
I left a fuller thank-you on the other post, thank you very very much!
If you feel up to making more plugins let me know, I have a small list... :))
StarTrader
RRJDS Guild
11/09/2009 (6:31 pm)
Bill,I left a fuller thank-you on the other post, thank you very very much!
If you feel up to making more plugins let me know, I have a small list... :))
StarTrader
RRJDS Guild
#10
I don't know much about Freelancer but I would be willing to look at what you need for plugins.
11/10/2009 (4:43 am)
Glad to see someone is getting some use of this plugin.I don't know much about Freelancer but I would be willing to look at what you need for plugins.
#11
We do already have several plugins - an importer and an exporter for the ship meshes (*.cmp) which are both fairly robust and of which another friend is developing new versions, an exporter for material files (*.mat) which is usually fine but does occasionally mess up, an exporter for .sur files which more often than not produces incorrect .sur files (they cause crashes or hangs), and an importer for .sur files which misplaces some components!
We would love reliable plugins for these .sur files, perhaps with your insight of other types of collision box files you may be able to show us the light!
If you would please pm me with your email I'll give you a run down and copies of the plugins we already have.
Alternatively as MilkShape does have limitations, if you are familiar with 3ds Max or another modeller and have the inclination, and can write plugins for FL for that, we may be better off. Only if you want to, I don't mean to pressure you!! lol
Best regards
StarTrader
11/16/2009 (11:24 pm)
Thanks Bill.We do already have several plugins - an importer and an exporter for the ship meshes (*.cmp) which are both fairly robust and of which another friend is developing new versions, an exporter for material files (*.mat) which is usually fine but does occasionally mess up, an exporter for .sur files which more often than not produces incorrect .sur files (they cause crashes or hangs), and an importer for .sur files which misplaces some components!
We would love reliable plugins for these .sur files, perhaps with your insight of other types of collision box files you may be able to show us the light!
If you would please pm me with your email I'll give you a run down and copies of the plugins we already have.
Alternatively as MilkShape does have limitations, if you are familiar with 3ds Max or another modeller and have the inclination, and can write plugins for FL for that, we may be better off. Only if you want to, I don't mean to pressure you!! lol
Best regards
StarTrader
Torque Owner CSMP
Any way we can get it without registering?