Digital Shock - Testing Nexgen Character in Torque 3D #2
by Thanhda Tie · 10/12/2009 (4:02 am) · 10 comments



Introduction
Hi guys, this is Thanhda from Digital Shock. As some of you already know, we are offering 2D & 3D Contract artwork through the GarageGames Store. This week we manage to import one of our nexgen normal map characters into Torque 3D. The first step is to bring in a static mesh version of the model and then play with an animated one after.
Screenshots!









.That's all for now forks. I'll be sure to update this blog.
Check us out Direct at www.digitalshock.net
#2
10/12/2009 (7:26 am)
Beautiful !
#3
- Dave
10/12/2009 (1:15 pm)
It was great to meet you at the Toronto IGDA meeting last week, Thanhda.- Dave
#4
10/12/2009 (2:02 pm)
good stuff!, and the statue go to live?
#5
10/12/2009 (5:50 pm)
Looking good :)
#6
10/12/2009 (7:39 pm)
put some bones in that sucker, a scattersky in your scene and your gold. I haven't been able to get the HDR setting to give nice lighting, it's to dark and overbright, not sure if thats just the demo version though. great work looks awesome.
#8
10/14/2009 (11:55 pm)
just for the heck of it, how many poly is the model alone ? without the broken pillar
#9
10/14/2009 (11:56 pm)
He will move on the next blog hopefully. And he's about 8.2k tris.
#10
You see this: www.garagegames.com/community/forums/viewthread/105179
Just wanted to let you know the new exporters rock, solved my zbrush->Max issues!
11/06/2009 (11:44 pm)
Hey Thanhda. You see this: www.garagegames.com/community/forums/viewthread/105179
Just wanted to let you know the new exporters rock, solved my zbrush->Max issues!

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