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Digital Shock - Testing Nexgen Character in Torque 3D #2

by Thanhda Tie · 10/12/2009 (4:02 am) · 10 comments

www.digitalshock.net/blog/ggdev.jpg

www.digitalshock.net/ds_blog/dschar/blog2.jpg

static.garagegames.com/static/pg/productpages/digital-shock/product_main_digital-shock.jpg

Introduction


Hi guys, this is Thanhda from Digital Shock. As some of you already know, we are offering 2D & 3D Contract artwork through the GarageGames Store. This week we manage to import one of our nexgen normal map characters into Torque 3D. The first step is to bring in a static mesh version of the model and then play with an animated one after.


Screenshots!

www.digitalshock.net/ds_blog/dschar/blog2_0.jpg
www.digitalshock.net/ds_blog/dschar/blog2_1.jpg
www.digitalshock.net/ds_blog/dschar/blog2_2.jpg
www.digitalshock.net/ds_blog/dschar/blog2_3.jpg
www.digitalshock.net/ds_blog/dschar/blog2_4.jpg
www.digitalshock.net/ds_blog/dschar/blog2_5.jpg
www.digitalshock.net/ds_blog/dschar/blog2_7.jpg
www.digitalshock.net/ds_blog/dschar/blog2_6.jpg
www.digitalshock.net/ds_blog/screenshot_008-00003.png
www.digitalshock.net/ds_blog/screenshot_007-00007.png.

That's all for now forks. I'll be sure to update this blog.

Check us out Direct at www.digitalshock.net

#1
10/12/2009 (5:39 am)
Looks awesome :) nice job
#2
10/12/2009 (7:26 am)
Beautiful !
#3
10/12/2009 (1:15 pm)
It was great to meet you at the Toronto IGDA meeting last week, Thanhda.

- Dave
#4
10/12/2009 (2:02 pm)
good stuff!, and the statue go to live?
#5
10/12/2009 (5:50 pm)
Looking good :)
#6
10/12/2009 (7:39 pm)
put some bones in that sucker, a scattersky in your scene and your gold. I haven't been able to get the HDR setting to give nice lighting, it's to dark and overbright, not sure if thats just the demo version though. great work looks awesome.
#7
10/13/2009 (10:38 pm)
THATS INSANE!!

In other words.. Nice :D
#8
10/14/2009 (11:55 pm)
just for the heck of it, how many poly is the model alone ? without the broken pillar
#9
10/14/2009 (11:56 pm)
He will move on the next blog hopefully. And he's about 8.2k tris.
#10
11/06/2009 (11:44 pm)
Hey Thanhda.

You see this: www.garagegames.com/community/forums/viewthread/105179

Just wanted to let you know the new exporters rock, solved my zbrush->Max issues!