Game Development Community

Digital Shock - Testing Nexgen Character in Torque 3D #2

by Thanhda Tie · 10/12/2009 (11:02 am) · 10 comments

www.digitalshock.net/blog/ggdev.jpg

www.digitalshock.net/ds_blog/dschar/blog2.jpg

static.garagegames.com/static/pg/productpages/digital-shock/product_main_digital-shock.jpg

Introduction


Hi guys, this is Thanhda from Digital Shock. As some of you already know, we are offering 2D & 3D Contract artwork through the GarageGames Store. This week we manage to import one of our nexgen normal map characters into Torque 3D. The first step is to bring in a static mesh version of the model and then play with an animated one after.

Now for some screen shots of the character in game. Special Thanks goes out to Derek Bronson, for porting the character in T3D.

Screenshots!

www.digitalshock.net/ds_blog/dschar/blog2_0.jpg
www.digitalshock.net/ds_blog/dschar/blog2_1.jpg
www.digitalshock.net/ds_blog/dschar/blog2_2.jpg
www.digitalshock.net/ds_blog/dschar/blog2_3.jpg
www.digitalshock.net/ds_blog/dschar/blog2_4.jpg
www.digitalshock.net/ds_blog/dschar/blog2_5.jpg
www.digitalshock.net/ds_blog/dschar/blog2_7.jpg
www.digitalshock.net/ds_blog/dschar/blog2_6.jpg
www.digitalshock.net/ds_blog/screenshot_008-00003.png
www.digitalshock.net/ds_blog/screenshot_007-00007.png.

That's all for now forks. I'll be sure to update this blog.

Check us out Direct at www.digitalshock.net

About the author

Digital Shock President & CEO, Thanhda's main role is to direct the business development team, and all other technical development. Thanhda began as a business relations manager & programmer, and has since worked on many projects.


#1
10/12/2009 (12:39 pm)
Looks awesome :) nice job
#2
10/12/2009 (2:26 pm)
Beautiful !
#3
10/12/2009 (8:15 pm)
It was great to meet you at the Toronto IGDA meeting last week, Thanhda.

- Dave
#4
10/12/2009 (9:02 pm)
good stuff!, and the statue go to live?
#5
10/13/2009 (12:50 am)
Looking good :)
#6
10/13/2009 (2:39 am)
put some bones in that sucker, a scattersky in your scene and your gold. I haven't been able to get the HDR setting to give nice lighting, it's to dark and overbright, not sure if thats just the demo version though. great work looks awesome.
#7
10/14/2009 (5:38 am)
THATS INSANE!!

In other words.. Nice :D
#8
10/15/2009 (6:55 am)
just for the heck of it, how many poly is the model alone ? without the broken pillar
#9
10/15/2009 (6:56 am)
He will move on the next blog hopefully. And he's about 8.2k tris.
#10
11/07/2009 (7:44 am)
Hey Thanhda.

You see this: www.garagegames.com/community/forums/viewthread/105179

Just wanted to let you know the new exporters rock, solved my zbrush->Max issues!