indieSpring Releases Fluttr for Free!
by Rob Sandbach · 09/25/2009 (6:20 pm) · 10 comments

It's been an enormously long time since I posted up a decent blog. After about 5 years of various ideas, projects, games, websites, domains, plans, people and thoughts I finally shipped my first ever game
(barring an old mod for unreal tournament).

It's Fluttr! I decided about 3 weeks ago to just -do something-. I browsed iStock and came across an image which inspired a quick and simple game idea. I prototyped it in about 2 hours in TGB. I then played with the concept, got some help from a couple of work mates to help make it look good.
The game is quick, it's simple and (hopefully) it's fun. It seems like kids really enjoy it which is particularly satisfying. As soon as I made the game I figured we had to port it to the iPhone - one purchase of iTGB and 2 days later and the deed was done. It's now waiting for approval from Apple. Suprisingly, the longest part of the whole process has been the last 10%. Resizing all the art assets, trimming the code files, finding platform installers, testing upgrades, updating the website to handle file downloads and getting all the bugs ironed and tested.
I'm glad to say most of that's done. Although this release is a little bit "beta", I'm mostly just glad to have been through the process from start to finish and get it shipped. It should be in the app store in a couple of weeks (fingers crossed!).
Thanks for reading and if you want to grab yourself a copy then head over here.
I can't wait to hear your ideas, thoughts, feedback and criticisms!
About the author
#2
Great job!
09/25/2009 (7:40 pm)
Quote:I'm mostly just glad to have been through the process from start to finish and get it shipped.Priceless.
Great job!
#4
@Novack - Everyone told me the last 10% is 90% of the work. That is definitely a conservative estimation!
@Steve - Yeah I'm a bit of a master at prototyping ideas in TGB having had 582 ideas I've tested but never been bothered to complete. As I said, the first bit is the easiest bit!
09/25/2009 (8:18 pm)
@Chris Thanks Chris, The guys I linked to are awesome at making things look cool. I have the artistic creativity of a door mouse.@Novack - Everyone told me the last 10% is 90% of the work. That is definitely a conservative estimation!
@Steve - Yeah I'm a bit of a master at prototyping ideas in TGB having had 582 ideas I've tested but never been bothered to complete. As I said, the first bit is the easiest bit!
#5
Congratulations on the release! Looks like a fun game!
09/25/2009 (9:20 pm)
Dang, I can't read your posts.. every time I'd try to, I start craving melon and leave my computer to look for something.. Now I'll read it this time!Congratulations on the release! Looks like a fun game!
#6
Also, I too have sudden urge for watermelon ...
09/25/2009 (10:02 pm)
582 ideas! I don't have that much space in my brain!Also, I too have sudden urge for watermelon ...
#8
09/27/2009 (12:36 am)
Mmmh.. Butterflies And Watermelon...
#9
Melbourne, Australia - home of the juicy melons.
09/28/2009 (2:29 pm)
That watermelon was one of the finest I've -ever- eaten.Melbourne, Australia - home of the juicy melons.
#10
i used to hate watermelon, and then my brain unwhacked itself...
And now its the best fruit besides pear... Pear... AWSOME...
09/28/2009 (9:15 pm)
ever?i used to hate watermelon, and then my brain unwhacked itself...
And now its the best fruit besides pear... Pear... AWSOME...
Torque 3D Owner Chris Jorgensen
Cascadia Games LLC