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first iPhone app

by Orion Elenzil · 09/07/2009 (9:07 pm) · 6 comments

jeeze, i just lost this post twice.

we seriously need a new word in the language which would be defined as
"<word> : n. The horrible feeling one gets upon losing a post, email, or other composed electronic creativity"

okay. third time's the charm.

no, no i can't do it. i had written a bunch of observations and the good/the not-so-good/the bad lists, but i'll have to wait to re-write them until there's a second significant app.

i wrote the same app i wrote in flash & o3d (and directX and the windows GDI).

elenzil.com/progs/iphone/spinners1/spinners1.png

i'm using the native objective-c stuff, not a toolkit such as torque.
the performance seems good.

once i put a few more bells 'n' whistles on it i'll submit it to the app store.

ooo

#1
09/07/2009 (10:12 pm)
Quote:native objective-c stuff

Woot! Coding Dirty!

Interesting to see what you get it to do without something like iTGB. Do you have a graphics lib of any kind?
#2
09/08/2009 (2:38 am)
I would love to have the time to do something like this... I have an isometric engine which works with D3D... I would love to reimplement it for the iphone.
#3
09/08/2009 (6:22 am)
Congrats on your first iPhone app!
#4
09/08/2009 (1:09 pm)
I think the word you're looking for is something like "parciety".
#5
09/08/2009 (4:51 pm)
You could've used HaXe to port your Flash app to iPhone ;)
#6
09/11/2009 (12:08 pm)
thanks for the comments all!

OmegaDog - the iPhone SDK from apple (free but Mac-Only) includes frameworks for GUI controls, multi-touch, OpenGL, HTTP, etc. It also comes with an iPhone simulator which is pretty cool.

Ronny - "parciety" ? tell me more, i'm having trouble finding that one.

Funky Diver - ha! good point. i should maybe find some HaXe -> iPhone examples and do my stuff that way.
#7
09/11/2009 (12:13 pm)
i wonder what the performance overhead is for rendering stuff via flash-like haxe.