GDNet: Weekend Reading
by Drew -Gaiiden- Sikora · 09/04/2009 (10:29 pm) · 0 comments
Entries from 8/28 - 9/3
Journal Land Pick of the Week
Milkshake's Dev Diary - Milkshake has resurfaced with a really cool iPhone game Melon Golf that he's been working on the past 4 months. It's no available in the App Store - congrats! He's also got Milkshake the cow running around on the iPhone as well, still a work in progress
Project Updates
* Escaped the Suit - Mike Bossy continues protyping with Ogre3D, uploading a video of his progress with the collision and physics as well as the latest dump of source code.
* Journal of EDI - EDI has a short video demonstration of a custom pixel shader effect to fade in a gateway
* Journal of AEdmonds - AEdmonds has the first demo up for his latest project Cops & Robbers. Source is included.
* Journal of Lethargic Programmers - cameni celebrates the 1 year anniversary of the video debut for the Outerra engine by creating a short yet staggering video of a silky smooth camera transition from ground to orbit
* Adventures in Game Design - Congrats to zer0wolf and his team for shipping out Family Fun Football. He links to his boss' developer journal for more info
* Journal of Aardvajk - Aardvajk has added water back to Squishy, with a few additional small tweaks as well
* Reinvention and Further Development of the Wheel - Staffan E is heading back to school, so he's cleaned up Citizen and published a newer release of the prototype for people to play around with while he puts it aside for a while.
Game Dev Stuffs
* istar's Game Life - istar has a running list of design "words of wisdom" he's been collecting from around the 'net. Got some to add? Let him know!
* Chronicles of the Hieroglyph - Jason Z has his D3D11 tip #7: Using FXC, which is a command line tool that comes with the DXSDK. This tip can also apply to D3D9 and D3D10 as well
Journal Land Pick of the Week
Milkshake's Dev Diary - Milkshake has resurfaced with a really cool iPhone game Melon Golf that he's been working on the past 4 months. It's no available in the App Store - congrats! He's also got Milkshake the cow running around on the iPhone as well, still a work in progress
Project Updates
* Escaped the Suit - Mike Bossy continues protyping with Ogre3D, uploading a video of his progress with the collision and physics as well as the latest dump of source code.
* Journal of EDI - EDI has a short video demonstration of a custom pixel shader effect to fade in a gateway
* Journal of AEdmonds - AEdmonds has the first demo up for his latest project Cops & Robbers. Source is included.
* Journal of Lethargic Programmers - cameni celebrates the 1 year anniversary of the video debut for the Outerra engine by creating a short yet staggering video of a silky smooth camera transition from ground to orbit
* Adventures in Game Design - Congrats to zer0wolf and his team for shipping out Family Fun Football. He links to his boss' developer journal for more info
* Journal of Aardvajk - Aardvajk has added water back to Squishy, with a few additional small tweaks as well
* Reinvention and Further Development of the Wheel - Staffan E is heading back to school, so he's cleaned up Citizen and published a newer release of the prototype for people to play around with while he puts it aside for a while.
Game Dev Stuffs
* istar's Game Life - istar has a running list of design "words of wisdom" he's been collecting from around the 'net. Got some to add? Let him know!
* Chronicles of the Hieroglyph - Jason Z has his D3D11 tip #7: Using FXC, which is a command line tool that comes with the DXSDK. This tip can also apply to D3D9 and D3D10 as well
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