The Indie Game Challenge: Fund and Publish Your Game
by Deborah M. Fike · 08/29/2009 (1:03 am) · 25 comments

Every once in a while, something catches my eye that just makes me think, "Wow, that's a great idea." I just had one of those moments when Ron Jenkins of Guildhall at SMU called to say they were co-sponsoring an indie game development contest that featured a top prize of $100,000 plus the chance to meet big name publishers like Sony, Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ and Ubisoft. It's like the Sundance of game development just called us up and wanted Torque developers to submit their games. He asked us if we would spread the word out to our community.
Well, yeah! Bring on the Indie Game Challenge!
There's a lot of fresh and, uh, "other" ideas that haven't been tapped yet in games. Surely you have an idea or two...?
Game Submissions
All games developed or published by an individual or independent studio are eligible for entry, including Flash and iPhone games that are currently available for purchase. Games that have been entered into, or even won, previous game competitions (such as the Independent Game Festival, Epic's Make Something Unreal and Intel's Level Up) are also eligible. These games have no "time-limit" restrictions, meaning if you started making the game even five years ago, it is still eligible for submission.The Indie Games Challenge also promises not to distribute your game in any way without your consent. They will only use your entered game for judging and future Indie Game Challenge promotions. The entire goal of the Indie Game Challenge is to give developers the opportunity to be discovered, make it big, and advance their careers. The decision to be published or to have your game distributed in any way will rest solely in your hands.
Quick note to all Torque owners out there: the way our current indie pricing structure is made allows you to publish as many games as you want as long as your company is making less than $250K USD in annual revenue. That means that Torque games are eligible for submission (as long as they haven't been published by a 3rd party).
All Game Entries must be received by October 31, 2009, 11:59pm CST in order to be eligible for prizes.
Categories
When you submit a game, you submit under one of two categories:Professional - Defined as individual or team in which any member has at least 2 years of professional game studio or digital creation employment OR has been credited on a published game.
Non-Professional - Defined as individual or Team in which no member has 2 years or more of professional game studio or digital creation employment OR has been credited on a published game.
The Prizes
Twelve teams (six professional teams and six non-professional) will be selected as Finalists in the contest. One Professional Grand Prize Winner and one Non-Professional Grand Prize Winner will be selected from the Finalists to each win $100,000 USD. Three of the Finalists will also be chosen for three separate $2,500 USD prizes for Technical Skill, Art Skill, and Gameplay Skill respectively.All Finalists will have the chance to have up to 5 team members flown out to Las Vegas' D.I.C.E. Summit to pitch their games to professional publishers on a $500 USD per person stipend. Featured companies include Capcom, Electronic Arts, Microsoft, NAMCO/Bandai, Nintendo, Sony, THQ, Ubisoft, and a few more yet to be announced.
And if that isn't enough, All contest participants who opt in during the registration process may be considered for a $50,000 scholarship to attend The Guildhall at Southern Methodist University for a graduate professional game development program.
Need more info?
If you want to read more specific details, check out the Indie Game Challenge website. There's a useful FAQ underneath the "Enter Here" button at the right side of the page. Friendly support staff are also taking inquiries 24-7 at indiehelp@smu.edu. Feel free to drop them a line, and they'll get back to you right away.Happy game development, guys!

About the author
I strengthen the Torque brand by promoting Torque-made games. Talk to me about your Torque projects - XBLA games, casual portal hits, iPhone Apps, simulations or MMOs - and we'll work together to spread the word.
#2
08/29/2009 (2:26 am)
Really awsome Deb! Maybe next year here :( but best of luck to all Torquers that enter.
#3
08/29/2009 (2:27 am)
That Office Worker looks great, when can I pre-order it?
#4
08/29/2009 (2:52 am)
too bad i dont have a game out yet :(
#5
Edit: Ha! I probably confused people with my original "Once in a Lifetime" title. I changed it.
08/29/2009 (2:53 am)
From what Ron's told me, they want to be a yearly contest. So you can check out the competition this year and prepare for next. :)Edit: Ha! I probably confused people with my original "Once in a Lifetime" title. I changed it.
#6
To which I said, "we're in it for the love of teh game!"
Women!
JK, thanks for the heads up Deb.
08/29/2009 (3:31 am)
My wife brought me a flyer about this same contest from GameSpot. She handed it to me and asked, "Maybe you can get paid now?"To which I said, "we're in it for the love of teh game!"
Women!
JK, thanks for the heads up Deb.
#7
08/29/2009 (4:41 am)
Very nice. Too bad we are not making games. Any non-based game challenges coming soon?
#8
So my question is, under this scenario could the first game be entered under non-professional and the second professional?
08/29/2009 (5:07 am)
So one question: If your first game came out in the "non-professional" area of game making, as in you had no experience when starting on it and it took you about 2 years of development to come to completion. Could it be entered in the "non-professional", and if you have a game which you are now working on and finishing which would go under "professional" since the individual(s) had more than 2 years experience and had released a previous game.So my question is, under this scenario could the first game be entered under non-professional and the second professional?
#9
08/29/2009 (5:12 am)
Next year i will try to enter
#10
Oh and GG staff, just so you know, we are entering the game as a T3D product...as more people here should. Would be nice publicity for GG if your new product (still in beta) makes the top 6 (or even a runner up).
Like I've said before though, we have plenty of spots to fill so if anyone is interested in helping, in some areas - let me know. Email me at: jordan [dot] parsons [at] gpinteractive [dot] com
Also you can check out some of the info in our latest Blog here:
www.garagegames.com/community/blogs/view/18097
Thanks for posting this information here Deb, we need more people entering their games - especially those that use Torque in these competitions :)
08/29/2009 (7:27 am)
We are entering the Legend of Kilpatrick into this :) We could use more exposure and the $$$ - though, we now that I've read into it more, GP Interactive and The Legend of Kilpatrick has to enter as "Professional". That means we are going to be up against some heavy hitters...good times ;)Oh and GG staff, just so you know, we are entering the game as a T3D product...as more people here should. Would be nice publicity for GG if your new product (still in beta) makes the top 6 (or even a runner up).
Like I've said before though, we have plenty of spots to fill so if anyone is interested in helping, in some areas - let me know. Email me at: jordan [dot] parsons [at] gpinteractive [dot] com
Also you can check out some of the info in our latest Blog here:
www.garagegames.com/community/blogs/view/18097
Thanks for posting this information here Deb, we need more people entering their games - especially those that use Torque in these competitions :)
#11
Unless you worked for a professional studio (EA, Big Huge Games, Monolith, Blizzard, etc...) or if you have a registered game studio/company and have been working actively for 2 years on games (with either of these situations), you may have to consider it "Professional".
If you simply have a team and no professional studio experience, everything should be ok to file under non-professional.
08/29/2009 (7:32 am)
@Glen - I think both could be entered under non-professional. Unless you worked for a professional studio (EA, Big Huge Games, Monolith, Blizzard, etc...) or if you have a registered game studio/company and have been working actively for 2 years on games (with either of these situations), you may have to consider it "Professional".
If you simply have a team and no professional studio experience, everything should be ok to file under non-professional.
#12
@Jordan - I'm definitely rooting for you!!!! d(^_^)b I hope more Torque games are in a state to enter. You just need a workable demo, and there's still two months until the deadline.
08/29/2009 (7:51 am)
@Glen - I think Jordan is right, but just to be safe, you should definitely ping their support line: indiehelp@smu.edu. @Jordan - I'm definitely rooting for you!!!! d(^_^)b I hope more Torque games are in a state to enter. You just need a workable demo, and there's still two months until the deadline.
#13
08/29/2009 (11:43 am)
@Deborah, So will this competition be every year? Because althoug I don't have a game yet, I am working on a very major project, but nothing ready for this year.
#14
But is this for US citizens only? Because in the "How to enter part" on their website, it says something about "In the US developed games". :S
I hope not... :(
08/29/2009 (7:01 pm)
This sounds awesome! But is this for US citizens only? Because in the "How to enter part" on their website, it says something about "In the US developed games". :S
I hope not... :(
#15
08/29/2009 (9:02 pm)
we think try....
#16
08/29/2009 (10:09 pm)
Fine print at the bottom says:Quote:...Contest is open to legal United States residents, including the District of Columbia...
#17
@Florian: At least one person on the team does need to be a US citizen, and they will need to be the person who signs up. However, international candidates can be on a team.
08/30/2009 (4:00 am)
@Maximillian: No official word yet, but SMU is really hoping for an annual contest.@Florian: At least one person on the team does need to be a US citizen, and they will need to be the person who signs up. However, international candidates can be on a team.
#18
08/31/2009 (5:39 am)
Quote:@Florian: At least one person on the team does need to be a US citizen, and they will need to be the person who signs up. However, international candidates can be on a team.That's disappointing.
#19
Is this one of those "Made in America" campaigns? :-)
But seriously, thanks for at least bringing it to our attention.
08/31/2009 (6:40 pm)
Should have told us from the start. :-(Is this one of those "Made in America" campaigns? :-)
But seriously, thanks for at least bringing it to our attention.
#20
Bleh!
:)
Good luck for the contestants anyway.
08/31/2009 (9:47 pm)
We, the rednecks from outside the US border, will wait for the entries and the final results.Bleh!
:)
Good luck for the contestants anyway.
Employee Davey Jackson