Torque 3D 50% off for Blade3D Developers
by Deborah M. Fike · 08/14/2009 (4:09 pm) · 67 comments

In these tough economic times, companies come and go. We recently heard that Blade3D is winding down, meaning a lot of small developers are going to lose their investment in these tools. This is unfortunate since the toolset offered a lot of promise for Xbox 360 and PC game development.
In the midst of this development, we saw other game engine companies are offering a discount on their products to ease the transition. Although we wish we would have thought of this ourselves, we try to avoid the "not-invented-here" syndrome. So in the spirit of getting Blade3D developers back on their feet, we're offering a 50% discount on Torque 3D.

Like Blade3D, Torque 3D offers a robust set of editors so you can start developing games quickly.
Torque 3D will not be Blade3D. However, we do publish to multiple platforms including not only Xbox 360, but also the Wii, iPhone, and the web. We also offer an intuitive COLLADA art pipeline for game artists, a slew of great editors to craft your game, and great rendering and particle effects to create a stunning game. And, of course, Torque owners can take advantage of our best asset, our 150K+ developer community.

Check out what Song Yongjin and others are already creating with Torque 3D in the show-off thread.
If you want to take advantage of the offer, send your Blade3D purchase receipt to support@garagegames.com before October 31st. We will get back to you in 2-3 business days with a coupon code so you can purchase Torque 3D with the discount.
Here's hoping we can help out a few misplaced developers to get back on their feet quickly and making great games!

About the author
I write games for a living. <3 my job.
#62
Choose GG or Choose Unity, who cares, choose what ever fits your needs, they don't compare to each other, each are a different user base and each are bias in their own right.
So once again, welcome on both sides of the fence.
08/21/2009 (11:04 pm)
Welcome to the community, well those that joing GG side, and welcome to Unity those that join the Unity side, I ride the fence, well I own T3d, TGEA, TGE, iTGE(since January and haven't had a version that works with iPhone yet lol), did I mention I own Unity Pro and I also own Unity Basic for the iPhone (which works right out the shoot and does 3d beautifuly on the iPhone, just wishing my iTGE would do the same right now)Choose GG or Choose Unity, who cares, choose what ever fits your needs, they don't compare to each other, each are a different user base and each are bias in their own right.
So once again, welcome on both sides of the fence.
#63
Anyway, I think it's great that GG is providing a potential landing zone for displaced indie developers. It can only help the community as a whole, and it's a good deal for anyone who may have sunk lots of time and money into Blade3D.
08/22/2009 (5:33 am)
I mostly try to avoid these types of debates.. but I thought it was worth pointing out that our ~$800 actually bought us a good deal more than what these new users are getting for $500. I, for example, have been using the various versions of Torque I've owned for years at this point, and really don't feel like I actually paid $800 for T3D. If we could somehow provide that experience retroactively, possibly with some kind of time-warp education program, then it would be appropriate to charge them $800.Anyway, I think it's great that GG is providing a potential landing zone for displaced indie developers. It can only help the community as a whole, and it's a good deal for anyone who may have sunk lots of time and money into Blade3D.
#64
"how is it that Unity's scripting language is so fast"
It's based on Mono framework (mono-project.com) and JIT'ed to native code, where TorqueScript is compiled into bytecode stream and executed byte by byte in a specialized VM, thus the difference in the speed.
08/22/2009 (10:46 am)
@Tyler: "how is it that Unity's scripting language is so fast"
It's based on Mono framework (mono-project.com) and JIT'ed to native code, where TorqueScript is compiled into bytecode stream and executed byte by byte in a specialized VM, thus the difference in the speed.
#65
06/05/2012 (1:39 am)
Does this work on a shared server using current MySQL as Godaddy.com uses?
#66
As to SQL, you would need to integrate its usage into the engine. There are different resources depending on how you want to do that. I am not sure what version of MySQL that GoDaddy uses.
06/05/2012 (9:14 am)
Hey there, Talisman Skulls. This topic was from 2009 and the Blade 3D promotion is long over.As to SQL, you would need to integrate its usage into the engine. There are different resources depending on how you want to do that. I am not sure what version of MySQL that GoDaddy uses.
#67
06/05/2012 (2:37 pm)
OH I see, well at least comments here are now current> Hahahaha. 
Torque Owner Funky Diver