Atomic Particle
by Minesh · 08/09/2009 (7:54 am) · 5 comments
BOOM the Atomic Particle i made
And it took a while but its done.
And it took a while but its done.
//effects
datablock ParticleData(AtomRadParticle)
{
dragCoefficient = 5.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 10.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "~/data/particles/cloud";
//animTexName = "";
// Interpolation variables
colors[0] = "1 0 0 1";
colors[1] = "1 0.5 0 1";
colors[2] = "1 0.5 0 1";
colors[3] = "1 0 0 0";
sizes[0] = 1;
sizes[1] = 0.9;
sizes[2] = 0.8;
sizes[3] = 1.5;
times[0] = 0;
times[1] = 1;
times[2] = 1;
times[3] = 2;
};
datablock ParticleEmitterData(AtomRadEmitter)
{
ejectionPeriodMS = 1.2;
periodVarianceMS = 0;
ejectionVelocity = 50;
velocityVariance = 100;
ejectionOffset = 50.0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 180;
phiVariance = 360;
overrideAdvance = false;
particles = "AtomRadParticle";
};
datablock ParticleData(AtomRad2Particle)
{
dragCoefficient = 5.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 10.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "~/data/particles/cloud";
//animTexName = "";
// Interpolation variables
colors[0] = "1 0 0 1";
colors[1] = "1 0.1 0 1";
colors[2] = "1 0.5 0 1";
colors[3] = "1 0 0 0";
sizes[0] = 1;
sizes[1] = 0.9;
sizes[2] = 0.8;
sizes[3] = 1.5;
times[0] = 0;
times[1] = 0;
times[2] = 1;
times[3] = 2;
};
datablock ParticleEmitterData(AtomRad2Emitter)
{
ejectionPeriodMS = 1.2;
periodVarianceMS = 0;
ejectionVelocity = 50;
velocityVariance = 100;
ejectionOffset = 50.0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 180;
phiVariance = 360;
overrideAdvance = false;
particles = "AtomRad2Particle";
};
datablock ParticleData(AtomGroParticle)
{
dragCoefficient = 5.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 10.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "~/data/particles/cloud";
//animTexName = "";
// Interpolation variables
colors[0] = "1 0 1 0";
colors[1] = "1 0 0 1";
colors[2] = "1 0 0 1";
colors[3] = "1 0 1 0";
sizes[0] = 1;
sizes[1] = 0.9;
sizes[2] = 0.8;
sizes[3] = 1.5;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 0.9;
times[3] = 1.0;
};
datablock ParticleEmitterData(AtomGroEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 10;
ejectionVelocity = 0.0;
velocityVariance = -50;
ejectionOffset = 20.0;
thetaMin = 90;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = AtomGroparticle;
};
datablock ExplosionData(spearExplosion)
{
//explosionShape = "";
lifeTimeMS = 1000;
soundProfile = spearExplosionSound;
emitter[0] = AtomGroEmitter;
emitter[1] = AtomradEmitter;
emitter[2] = Atomrad2Emitter;
#2
08/12/2009 (3:33 am)
well its meant to be a emmitter
#3
Good job Minesh and thanks for contributing it.
08/12/2009 (2:29 pm)
It looks good enough for what it was meant for. :-)Good job Minesh and thanks for contributing it.
#4
08/12/2009 (3:12 pm)
and i bought milkshape: :D
#5
08/12/2009 (5:47 pm)
:/ you should have went and got the TrueSpace 3D for free. You might like it more then milkShape. 
James Girard
Not really an atomic bomb either.