Game Development Community

Hundreds of Games in the Torque Powered Database

by Deborah M. Fike · 08/04/2009 (3:16 pm) · 33 comments

As some of you may know, we attended Casual Connect in Seattle last month. I was the primary booth coordinator for this show, so once we got to Seattle, I sat behind a desk and answered every conceivable question you can think of about Torque. As expected, there were quite a few questions about Torque's technical capabilities, and fortunately, we had a lot of demos to show off things like the new river and road editor in Torque 3D. However, you may be surprised to learn that the most common questions had nothing to do with Torque's feature list. In fact, the following questions were, by far and away, the most asked questions at the booth:

  1. "I want to make a rhythm game for the iPhone. What other rhythm games have been made with Torque?"
  2. "How many Torque games have been published on Big Fish? Is that even possible with your engine?"
  3. "I heard Torque can only be used to make FPSs. Is this true?"
Unlike our nice, shiny demos, I never had a way to answer these questions to my satisfaction. Sure, I can spout a few games off the top of my head, but that's about it. Nothing impactful. Surely, there's no "wow" factor in saying "X" person made "Y" game without being able to show off the game itself. However, I can't anticipate every question, so I can't possibly have enough games with me to show off everything the engine has done. It's a shame, really, since having something to show would be better not only for us, but also for a lot of you guys out there that have made awesome Torque games. And being able to connect developers who are working on similar projects is always good too, for future business and marketing opportunities for your games.

Enter the new Torque Powered database.

Over the course of the last month, our marketing intern Kris Nelson has scoured the Internet and found over 300 games made with Torque, all of which were then put into the Torque Powered database. This isn't like the simple list of games that I made in static HTML for the old website. This is a truly extensible list that will be able to generate both more interest for Torque and also steer some of our web traffic to your site.


static.garagegames.com/static/pg/blogs/deborah-marshall/Torque-database.jpg
This screenshot shows the basic database interface. You can choose pre-set searches on the left or customize your own search in the database.


Marketing Your Game with the Torque Powered Database


The reason I'm stoked about this database is that when you win, we win, and vice versa. We're keeping this baby up-to-date and will be using this to better promote all Torque games on the site and around the web. For example, we've already used the database to power our Best of Torque pages, and we'll soon use a version of this to populate games on each engine product page. All entries have a link back to the game's website, so every time a person sees your game in the database, they are a click away from learning even more about your game.

Each game entry has a basic description, a picture, a link to the developer's webpage, game genre tags associated with it, and the platforms it has been published to. If we have a link to buy the game, a developer interview, or a video on our Vimeo channel, we'll include those links as well. Below is an example from "Lore: Aftermath" made with Torque 3D.


static.garagegames.com/static/pg/blogs/deborah-marshall/Torque-entry.jpg
This isn't a simple list of games. Each entry includes a screenshot, link to the developer website, platform information, and more to get people interested about your game.


Using the Database


Right now, the database can be found on the Best of Torque pages. You can either click the "Search Torque Games" button to search it or go directly to a preset list by clicking "see all games" at the bottom of each Best of Torque page.

The database has nine preset customer searches including "3D Games" and "Xbox Games." Of course, the true power of the database is that it can be custom searched, and you can post that search URL anywhere you want. To use the search function, click "Search Torque Games" and you'll see the pop-up screen below. You can search games by choosing a Game Genre, a Platform, or a Torque Engine, or you can select any combination of these to narrow down your search. For example, if you select "action-adventure," "Windows," and "Torque 3D," you will see this list of action-adventure games that have been published to Windows made with any version of our Torque 3D engine (going all the way back to TGE). The search terms are saved in the url (i.e. http://www.garagegames.com/torquepowered/action-adventure/Windows/torque-3d, so you can share it with others if you so wish. Holding the Control key (or Command on Macs), you can select multiple terms within a search category (i.e. search for all action-adventure or FPSs on Windows made with a version of Torque 3D.)


static.garagegames.com/static/pg/blogs/deborah-marshall/Torque-search.jpg
The search option makes it easy to customize which Torque games you want to look at. You can store the search URL and send it via e-mail, post it on the forums, or share it anywhere on the web.


Remember those questions people asked me at Casual Connect? Now, if people were to ask the following questions, I could simply pull up a website and say:

  1. "There have been 8 rhythm games made with Torque, three of which were ported to the iPhone."
  2. "Of course it's possible to publish Big Fish games with Torque. We've got 35 games and counting so far."
  3. "As you can see from this ridiculously long list, Torque can definitely be used to make all sorts of games, not just FPSs."

So there you have it: the Torque Powered Database. Even though this is a fairly small-scoped project, I feel that this is the most exciting thing that I've launched at GarageGames since I started working here the summer of 2007. Obviously, though, the work on maintaining this database will never be done, and that's where I need your help. If you know of any games that need to be added or simply want to edit your own games on this list, feel free to drop me a line. With the amount of data that went into this database, there is probably an error or two still floating around, so don't hesitate to tell me what needs to be fixed. I'm also always on the prowl for more developers to interview and smarter ways to market your games so we both get more exposure for our efforts. Whatever your needs, my e-mail is deborahm AT garagegames DOT com.

I look forward to hearing from you, both in e-mail and the comments below. Cheers and as always, happy game development!
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#1
08/04/2009 (3:28 pm)
Excellent job on the new Torque Powered Page guys! Much easier to find something and it really shows what Torque is capable of.
#2
08/04/2009 (3:45 pm)
Good Job... This will help us point people to what Torque can do!

#3
08/04/2009 (4:03 pm)
First comment is even though the names have changed the products really have not. The games listed now under Torque 3D should really be under Pre Torque 3D or TGE/TGEA.

Not saying to separate the TGE/TGEA version, but you don't want someone thinking all those games were made with your shiny new engine..

Not that there is anything wrong with them:)

Just people will be looking for the advanced features in the games and they are not there yet.

Plus there is an advantage to seeing how many games are made with the earlier engines.
#4
08/04/2009 (4:12 pm)
I'm loving the Torque Powered Database!
#5
08/04/2009 (4:22 pm)
@Randy: We thought about separating these out as well, and in the actual database, they are stored as a Torque 3D, TGEA, or TGE game. However, we wanted this database to be about games, with the tech as an afterthought, rather than vice versa. Keeping things simple for new users was important to us, and if it could be made with TGE, it could obviously be made with later versions of the engine. And finally, since a good game is a good game regardless of flashy features, we decided to lump them all into one category for ease of browsing.

And I don't mind telling you that I can't wait until we can put the term "Torque Game Engine Advanced" to rest. Great engine, but the name is too much of a mouthful. :P It causes a lot of confusion on the site. We're moving to simplify where we can.

#6
08/04/2009 (4:24 pm)
I really liked it as well.

One suggestion for the Custom search, there should be an "all" or "any" in the list in case you want to specify from one catagory, but search all of another (ie, boardgames on any platform)
#7
08/04/2009 (4:53 pm)
@David: Just leave that list blank if you don't want to limit the search.
#8
08/04/2009 (4:54 pm)
@Deborah

I can see that logic:)
#9
08/04/2009 (5:20 pm)
This is a great idea. I loved the html version, and this is much better! Great job guys.
#10
08/04/2009 (5:27 pm)
Very, very cool!
#11
08/04/2009 (6:36 pm)
Great addition, very cool indeed. Cheers!
#12
08/04/2009 (6:38 pm)
When the Platform is set to Linux & the Engine to Torque 2D, nothing comes up. Kachinko on your site does have a Linux version.

This is really cool to see all the games like that. :)
#13
08/04/2009 (7:13 pm)
Wow... With all the portability, developers are too lazy to port their games to OSX or Linux?
#14
08/04/2009 (8:51 pm)
Quote:
As you can see from this ridiculously long list
Whoa! That is a ridiculously long list!

Also a ridiculously long url
#15
08/04/2009 (9:37 pm)
@Steve: True, a long url...since I wanted to show any game that wasn't tagged "FPS" only...that's a lot of game genre tags! :)
#16
08/04/2009 (10:32 pm)
this is an awesome idea, Kudos to Kris for the hard work in assembling this list, and to GG for putting it out there :)
#17
08/05/2009 (1:43 am)
Great compilation,


RE Randy's comment about tge/tgea/t3d. Perhaps a simple statement somewhere in the description would clear it up. I think that some games made with tge look better than some made with tgea and the developers deserve the credit for kicking that much ass.

@ Tyler, its not always just the tech thats needed. You actually need the platform to port to it, you cant build a mac game on windows ;p
#18
08/05/2009 (2:38 am)
Such a lot of awesome :D
#19
08/05/2009 (2:40 am)
Nice! :)
#20
08/05/2009 (5:00 am)
Nice!

Now change the URL system to a DNA method - give each category a number, shortening URLs to something like "?cat=5-6" to get categories 5 and 6, or "/5-6" with a rewrite solution :)

But that's just the webmonkey in me talking.
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