Plan for Frank Bignone
by Frank Bignone · 12/09/2001 (9:06 am) · 0 comments
Development concerning Dog of Prey has restarted last week as my compurerwas repaired. The selection panel is fully functionnal, and I'm focusing now on the AirPlane class. This class will replace the actual Player class and will contain new arcade-like plane physics.
Here is a snapshot of the player selection in the game (it works like in CS, you can choose your team and plane for each mission).

On the picture, you can also see the last skin for the F9F plane.
Here is a snapshot of the player selection in the game (it works like in CS, you can choose your team and plane for each mission).

On the picture, you can also see the last skin for the F9F plane.
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.