So many reviews, so little time!
by Dave Calabrese · 07/15/2009 (11:30 pm) · 3 comments
What a crazy day it has been. I've been in talks with a number of people now about having reviews done and promos going out for the existing App-a-Day games, and today 2 of those struck!
Krapps.com had what they called the "Sizzling Pork Porn" review. In it they highlighted a bunch of Bacon themed iPhone apps - including our very own Tic-Tac-Bacon! Check it out here: www.krapps.com
iPhoneRoundup just released their twelfth video review today, which encompassed four games - one of which was Tumblecaps, which they loved! Take a moment to watch through the short video here and see what they had to say about my addictive popcap popping iPhone game: www.youtube.com/watch?v=ystjrr5gWW4
All of this makes me think that my need to slow down App-a-Day was actually a good thing. For a period of time there, the games were being released daily - which in all honesty, was the plan! But when it comes down to it, I think it was just too much too fast. Plus, the games were admittedly rushed - there is only so much you can do in a fistful of hours before saying you have to release a game. The time away from it is giving the people's favorites of the first 7 released apps to flourish a bit and spread around before the next group begins.
Enjoy!
Krapps.com had what they called the "Sizzling Pork Porn" review. In it they highlighted a bunch of Bacon themed iPhone apps - including our very own Tic-Tac-Bacon! Check it out here: www.krapps.com
iPhoneRoundup just released their twelfth video review today, which encompassed four games - one of which was Tumblecaps, which they loved! Take a moment to watch through the short video here and see what they had to say about my addictive popcap popping iPhone game: www.youtube.com/watch?v=ystjrr5gWW4
All of this makes me think that my need to slow down App-a-Day was actually a good thing. For a period of time there, the games were being released daily - which in all honesty, was the plan! But when it comes down to it, I think it was just too much too fast. Plus, the games were admittedly rushed - there is only so much you can do in a fistful of hours before saying you have to release a game. The time away from it is giving the people's favorites of the first 7 released apps to flourish a bit and spread around before the next group begins.
Enjoy!
#2
Especially one that gives you that delicious taste in your mouth every time you run it. all the taste, none of the calories :-)
07/16/2009 (8:01 am)
Quote:The world needs a bacon sandwich simulator.
Especially one that gives you that delicious taste in your mouth every time you run it. all the taste, none of the calories :-)
#3
So, it's good to invent as fast as you can, try to mantain that ;)
07/17/2009 (6:37 am)
It's ok to slow down a little, but I was really inspired by the idea of extremelly quick prototypes. The game I personally want to play is "tumblecaps", the others I'll pass (not that I think they're not good). So, it's good to invent as fast as you can, try to mantain that ;)

Associate Steve Acaster
[YorkshireRifles.com]
The world needs a bacon sandwich simulator.