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Digital Shock - Testing Nexgen Character in Torque 3D

by Thanhda Tie · 07/08/2009 (9:54 pm) · 13 comments

www.digitalshock.net/blog/ggdev.jpg

www.digitalshock.net/blog/blog1_main.jpg

static.garagegames.com/static/pg/productpages/digital-shock/product_main_digital-shock.jpg

Introduction


Hi guys, this is Thanhda from Digital Shock. As some of you already know, we are offering 2D & 3D Contract artwork through the GarageGames Store. This week I'm planning to import one of our nexgen normal map characters into Torque 3D. The first step is to bring in a static mesh version of the model and then play with an animated one after.

So, some little detail on what this model is, and a little taste of the breakdown to create it. First of all, this model was designed for the sole purpose to showcase it in our demo reel and portfolio piece. I thought "Wow this looks sweet, I wonder how well this would look real time in game". So I began to think why not put it in T3D, especially since we are doing contract artwork with GarageGames.


How We Make Our Normal Maps


www.digitalshock.net/blog/blog1_main2.jpgwww.digitalshock.net/blog/blog1_main4.jpg

Above have included screen shot of the base model done in 3D Studio Max and the high res was done in zBrush. We have also included the normal map version in the center as our end result. Digital Shock always generates our normal maps using a high resolution model, rather then using normal map generators. The base model is about 8.2k tris, and the zbrush model was a whopping 950k tris. This model was completed within 15 days.


The Textures


www.digitalshock.net/blog/blog1_main3.jpg

This model required 6 sets of textures to generate the finished product.


Exporting time


www.digitalshock.net/blog/shots9.jpg

To be continued in our next blog, wish us luck!

#1
07/08/2009 (10:06 pm)
Looking great man can't wait to see it in Torque3D.
#2
07/09/2009 (12:12 am)
Very impressive....
#3
07/09/2009 (4:16 am)
Very nice model!

Would be cool to see him in-game being able to throw that severed head :D
#4
07/09/2009 (4:24 am)
Beautiful. Can't wait to read your next blog. Good luck with the follow-up!
#5
07/09/2009 (6:43 am)
The model looks great, it will be interesting to see it in T3D next.
#6
07/09/2009 (2:15 pm)
looks sweet, reminds me alot of soul reaver's raziel too
#7
07/09/2009 (2:53 pm)
Very cool. I'm really impressed with the art quality. Hopefully I can hire you for some contract work in the future.
#8
07/11/2009 (6:20 pm)
spec,gloss,ambient occlusion...that text can use in Torque 3d engine now?
what u can use?
can talk to me?
#9
07/12/2009 (12:58 pm)
man, that headshot that was posted on the what's new page made me think it was a rendering of some kind of alternate reality game. It really looked like an evil version of the Lincoln Memorial (just the head shot)...

lol
#10
07/13/2009 (5:28 am)
@Kevin: I thought the same thing!
#11
07/14/2009 (4:51 pm)
Beta4 includes Specular/Gloss Map functionality. Further material features are slated for after Beta4.
#12
07/15/2009 (1:35 pm)
zBrush FTW!
#13
07/18/2009 (10:28 am)
The quality of your work is amazing. It's inspirational, and I really can't wait to see this in-game. The suspense is killing me! :)