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GDNet: Weekend Reading

by Drew -Gaiiden- Sikora · 07/03/2009 (2:05 pm) · 1 comments

Hope everyone celebrating Independence Day enjoys the beach, BBQ and fireworks this weekend. I'm getting my fireworks fix tonight so I'm outta here!

Journal Land Pick of the Week

Merry Prankster Games - gdunbar has been spending the past week working on a series of Lua scripting articles. He's now up to Part 4 and starts with an overview of Lua, how to link Lua with your game, how to call Lua from your game and how to call a C++ function from Lua script.

Welcome to new Journal Land citizen mason!

From the Staff

* Continuous Refinement - superpig's latest update on GDNet V5 covers text sanitization, or how the new site will handle people's posting inputs. Know any sneaky tricks we should be watching out for? Let superpig know

* Gaiiden's Scroll - in addition to new resources and reminding everyone I'll be contacting contest winners, I've listed all the DirectX/XNA MVPs that frequent the site. It's quite a list! Check it out, because not all MVPs carry the "DirectX MVP" tag next to their forum names

Project Updates

* Bennu - I'm breaking my Friday deadline rule again but Demosthenes has his game out on XBox Live Marketplace, so if you have a 360 you can finally check it out for yourself. Congrats!

* Radioactive-Software - dgreen02 has another Warbots update, with tons of humans/droids now occupying the battlefield along with the user vehicles. He's getting ready to pitch the game and is also working again on Urban Empires. New video and of course plenty of pretty screenschots

* Journal of AEdmonds - AEdmonds has finished his breakout game, and it's awful. Well, so he says. Play it and let him know if you agree

* DruinkJournal - Evil Steve shares a video of TrackMania Wii, which is being worked on in his studio. It's in French, but there's more gameplay than talking heads so its cool

* Saga City - Slather (formerly known as SneakyRobot) has a new demo up of his game project

* Reinvention and Further Development of the Wheel - staaf has another Citizen video, this one demonstrating flocking behavior in enemy craft

* Journal of MrCpaw - MrCpaw has another nicely-narrated video walkthrough of his latest version of the level editor for his project

* Rated N For Nerd - nerd_boy continues work on his project rnfnCodeLite: "a liteweight code editor control for .NET, aiming to include as many useful code features as it can in a ~50kb dll." He's worked more functionality into the control and has code posted for analysis and feedback

* Happenings with VBStrider and Crew - this week's newsletter: Overall Loradon 3.0 Preview progress reaches 85%; User input system being redesigned yet again; Artist's Easel - objects drawn for the bank screen; Community news

Game Dev Stuffs

* Promit's Ventspace - Promit, newly-minted MVP, talks finalizers and DirectX 11, and why he's not so sure they're needed

* Skipping a D - JPatrick took the time to write up a debug tale - why were his tesseracts dissapearing after minimizing and restoring a window, yet still apparently were being rendered??

* Oddgames development journal - In looking for some AI pathfinding ideas, O-san ran into a resource on ai-blog.net about navigation meshes vs waypoint structures he found useful

* Technical Artistry - Arcan3Artist gives advice to budding developers on how to avoid being exploited by a games company and soiling your views of the industry early in your career

#1
07/03/2009 (8:14 pm)
Man the last two blogs have had some really cool stuff thanks for taking the time to post'em here!