City Under Construction ( Part 2 )
by Matt Young (MDI) · 06/26/2009 (6:00 pm) · 10 comments
So, I Was Thinking About My Next Project And What To Add. So i thought this time i would mainly focus on details. So I Sat Down, Ate A Grapefruit, and got started.
The Moment I Got This Project Started I Knew It Would Be A Long One. Finally, After Two Days, It's Done. If you read my first blog,(www.garagegames.com/community/blogs/view/176630 you all know what happened that made this "One Day" Project Take So Long. But now Its Finished, and i proudly present: Small Town, USA.
*Wild Cheering In Background*
So I Started With The Basics; Terrain, River, And A Couple Buildings:

Hold Your Horses, It Gets Better. So i said that i would focus on mostly details. So i decided to add road signs:


I Really like the shading on the models in T3D.
This Is My Favorite One.

Small Town
Population 335
The Funny Part Is Theres only like 5 buildings...
But, now on to more larger scale details: Vegetation.
I want to thank Matthew Jones for the trees. They're really nice.

Also if you notice that nice fence i made...
So then after that, i added more vegetation and terrain on the other side of the river, and that was pretty much it.
Whew! I'm Exhausted.
The Final Presentation:


I would of have added shops and stuff, but right now im trying to experiment with alpha channels in my models so i can do windows and stuff in my future projects. More on that in my next blog :)
Well I Guess that pretty much wraps up this project. If you liked the road signs and you would like to download them, see my resource:
www.garagegames.com/community/resources/view/17681
New Projects Are On The Way! Any Suggestions For New Projects? Go ahead and tell me.

See You Later!
- Matt
The Moment I Got This Project Started I Knew It Would Be A Long One. Finally, After Two Days, It's Done. If you read my first blog,(www.garagegames.com/community/blogs/view/176630 you all know what happened that made this "One Day" Project Take So Long. But now Its Finished, and i proudly present: Small Town, USA.
*Wild Cheering In Background*
So I Started With The Basics; Terrain, River, And A Couple Buildings:

Hold Your Horses, It Gets Better. So i said that i would focus on mostly details. So i decided to add road signs:


I Really like the shading on the models in T3D.
This Is My Favorite One.

Small Town
Population 335
The Funny Part Is Theres only like 5 buildings...
But, now on to more larger scale details: Vegetation.
I want to thank Matthew Jones for the trees. They're really nice.

Also if you notice that nice fence i made...
So then after that, i added more vegetation and terrain on the other side of the river, and that was pretty much it.
Whew! I'm Exhausted.
The Final Presentation:


I would of have added shops and stuff, but right now im trying to experiment with alpha channels in my models so i can do windows and stuff in my future projects. More on that in my next blog :)
Well I Guess that pretty much wraps up this project. If you liked the road signs and you would like to download them, see my resource:
www.garagegames.com/community/resources/view/17681
New Projects Are On The Way! Any Suggestions For New Projects? Go ahead and tell me.

See You Later!
- Matt
About the author
#2
06/26/2009 (6:23 pm)
Looks good (65 people per building is a pretty densely populated town). At 3 times your age, I wish I had half your ambition ;)
#3
It's good to set yourself small challenges/projects as a test, and it's a great way to learn.
06/26/2009 (8:32 pm)
That river looks like it's got the cleanest water ever! Bottle and sell it! ;)It's good to set yourself small challenges/projects as a test, and it's a great way to learn.
#4
I really like the "long project" of 2 days :)
keep the good work kid
06/26/2009 (10:33 pm)
Pretty nice work Matt. It's already clean. Now you need to work on that terrain. See if you can adjust the grass texture to something a bit less repetitive.I really like the "long project" of 2 days :)
keep the good work kid
#5
... if i have a time - i will release some models for free here, that may also helps your project
06/27/2009 (12:46 am)
you r the man, keep up the good work...... if i have a time - i will release some models for free here, that may also helps your project
#6
@Adam - Yeah, random numbers aren't my thing..
@Steve - Ha! Yeah, i wasn't really thinking about that!
@Maxim - Models Would Be Great! Right now I'm experimenting with lighting and trying to make some animated models, sort of like the undercity demo on the t3D page.
06/27/2009 (12:53 am)
Thanks For the comments All!@Adam - Yeah, random numbers aren't my thing..
@Steve - Ha! Yeah, i wasn't really thinking about that!
@Maxim - Models Would Be Great! Right now I'm experimenting with lighting and trying to make some animated models, sort of like the undercity demo on the t3D page.
#7
If i may have my 2cents of suggestion: the best thing to do to make level look less like a bunch of models on a grassy block, is to get a few different ground textures and use multiple, rather than just 1 :D
example: (a project i am about to finish in TGE...i realy need to go to T3D :D )
06/27/2009 (3:42 am)
Nice city! It's great to see some other people under 15 making games! (I'm just 14) If i may have my 2cents of suggestion: the best thing to do to make level look less like a bunch of models on a grassy block, is to get a few different ground textures and use multiple, rather than just 1 :D
example: (a project i am about to finish in TGE...i realy need to go to T3D :D )
#8
Good Luck With Your Games! Here's your two cents ;)
06/27/2009 (3:51 am)
@Maximillian - Yeah, i really didn't focus on ground textures in this project. I'll make sure i do that in my further projects. Right now I'm working on a advanced lighting level that has no terrain. Thats a nice level you got going there. :)Good Luck With Your Games! Here's your two cents ;)
#10
07/01/2009 (6:11 am)
Matt email me at bishop.alexander@gmail.com I have a pretty good offer for you.
Torque Owner Tuomas Kaukoranta