Customizable tab control for T3D and TGEA 1.8.1
by game4Rest · 06/24/2009 (6:11 am) · 1 comments
This is a follow up of this resource whose original resource is this.
please download source codes for TGEA version from here.
For T3D, just add
As I need better looking tab control, I decided to port above original resource to T3D and TGEA 1.8.1. I saw a post requesting a TGEA 1.8.1 version of it too. That's why I post this updates. Even though these don't give me any problem, as always, use these at your own risk.
Every changed or added code starts with "//HJ: ". Even though I found a code block which doesn't need to be added in the TGEA 1.8.1, I added correspondent of it for reference.
Please refer to the original resource to find out how to use it. It will not difficult for you.
please download source codes for TGEA version from here.
For T3D, just add
#ifndef _GFX_GFXDRAWER_H_ #include "gfx/gfxDrawUtil.h" #endifto the guiTabCtrl.cpp
As I need better looking tab control, I decided to port above original resource to T3D and TGEA 1.8.1. I saw a post requesting a TGEA 1.8.1 version of it too. That's why I post this updates. Even though these don't give me any problem, as always, use these at your own risk.
Every changed or added code starts with "//HJ: ". Even though I found a code block which doesn't need to be added in the TGEA 1.8.1, I added correspondent of it for reference.
Please refer to the original resource to find out how to use it. It will not difficult for you.
About the author
Associate Konrad Kiss