Skee Alley Demo/ PlayTest available
by Michael Cozzolino · 06/12/2009 (9:45 pm) · 6 comments
I have a Demo/Play Test version of my game tentatively called "Skee Alley". One man team here looking for some fellow indie developers to download and give feedback on it. Survey link is below but a nag screen comes up in game as well and you can access is directly from there too.
Now available from BigMonkGames.com
Please Download and play on your Windows PC/s and take the survey on SurveyMonkey www.surveymonkey.com/s.aspx?sm=wsFTjMuyjt6QfiBpL0kUHg_3d_3d
Windows only at the moment.
I prefer feedback through the survey if at all possible since it will be more useful for me and will not clutter up the forums here. Thanks!
Make sure you update DirectX to 9.0c or higher
BTW you can use the XBox 360 wired controller via usb to play this.
Vimeo video of old version from around Austin GDC time 2008.
Edited 6/28/09 11:48am EST
Now available from BigMonkGames.com
Please Download and play on your Windows PC/s and take the survey on SurveyMonkey www.surveymonkey.com/s.aspx?sm=wsFTjMuyjt6QfiBpL0kUHg_3d_3d
Windows only at the moment.
I prefer feedback through the survey if at all possible since it will be more useful for me and will not clutter up the forums here. Thanks!
Make sure you update DirectX to 9.0c or higher
BTW you can use the XBox 360 wired controller via usb to play this.
Vimeo video of old version from around Austin GDC time 2008.
Edited 6/28/09 11:48am EST
#2
06/12/2009 (11:28 pm)
Tried it and filled out survey. Nice way to get feedback. Game was fun, brought back memories of playing the real deal as a kid.
#3
06/13/2009 (4:02 am)
Fun game and an original concept for Torque (as far as I know). Congratulations! Gameplay is smooth and consistent. Hope you get to release a full version.
#4
I kind of rushed the concept of the nag screen to get the player to fill out the survey. I probably should have done something like 2 or 3 play throughs instead of time based. I will probably fix that this week and upload again for others to try.
I'm still in need of some more feedback though so please give it a whirl and do the survey if you have the chance. The help is really appreciated.
@kcpdad I see in your profile you have a prototype tank game. I plan on checking that out this weekend. :)
06/13/2009 (8:37 am)
Thanks for the comments guys. So far I have gotten some really useful feedback. Including very constructive criticism along with some praise.I kind of rushed the concept of the nag screen to get the player to fill out the survey. I probably should have done something like 2 or 3 play throughs instead of time based. I will probably fix that this week and upload again for others to try.
I'm still in need of some more feedback though so please give it a whirl and do the survey if you have the chance. The help is really appreciated.
@kcpdad I see in your profile you have a prototype tank game. I plan on checking that out this weekend. :)
#5
Actually, a better way to do that would be when the player exits the game, it pops up that dialog to take the survey.
My grandson has been playing it all weekend. He loves it. (he's 10 )
06/14/2009 (9:05 pm)
Quote:I kind of rushed the concept of the nag screen to get the player to fill out the survey. I probably should have done something like 2 or 3 play throughs instead of time based. I will probably fix that this week and upload again for others to try.
Actually, a better way to do that would be when the player exits the game, it pops up that dialog to take the survey.
My grandson has been playing it all weekend. He loves it. (he's 10 )
#6
06/15/2009 (6:19 pm)
Awesome. Took your advice on the survey. Thanks Mike. I'm glad your grandson loves it. You can download the new version for him above so he won't get the nag survey screen til he quits.
Torque Owner Mike Rowley