Thanks GG - Disclaimer: Beta2 User Footage
by OmegaDog · 06/11/2009 (3:15 am) · 8 comments
I would just like to thank GG & BlueButtoniers for allowing my dreams to come true its not just Torque3D its what resource community they are building for the Indie Developer sounds like true unity to me :P.
Ecstasy: WOW Acquired
GMK: WOW Acquired
PureLight: WOW $500.00 Dollars and I catch up on years of research BAMM(comic style) no brainer!
...List to big to name all the great things in the works...
Thank you for the PC Build after beta3 I be will trumped/bumped by all the serious Mac users they just have good art and my contents on order :(. In the forms a Mac user said (TRANSLATED TO MY THOUGHTS ORIGINAL COMMENT WAS CRYPTIC ENGLISH) "GIVE ME BETA 3, I SHOW YOU A VIDEO" and people like Konrad Kiss talking quickly about Giant Monsters->"some tower above buildings" what have all you been doing with T3D hmm....
Beta3 is going to a visual experience indeed :)
I could almost live with Beta2 for my game engine it truly trumps any thing I every got coded or got my hands on but after seeing what Tom Spilman been messing with I will wait! :)
Here is a video I made for a Maker of a content pack, because he wanted to use two that I made just playing around I figured I would make one that was nicer to rep GG and remove a copyrighted model. When doing this I realized I had drag with sift a few buildings and grabbed the ground plan a total of three times major slowdown so this explains why the last videos were a little jerky-er than this one. The dark areas on the sides of the building are material "dirt" this looks like a bad shadow in Torque 3D but its what the artist applied.
AutoHD www.youtube.com/v/oFKtCPfp7Vg&hl=en&fs=1&rel=0&hd=1 <- HD auto now if Brett will tell us the secret for Markup Light!
Cya' Around
OmegaDog
Ecstasy: WOW Acquired
GMK: WOW Acquired
PureLight: WOW $500.00 Dollars and I catch up on years of research BAMM(comic style) no brainer!
...List to big to name all the great things in the works...
Thank you for the PC Build after beta3 I be will trumped/bumped by all the serious Mac users they just have good art and my contents on order :(. In the forms a Mac user said (TRANSLATED TO MY THOUGHTS ORIGINAL COMMENT WAS CRYPTIC ENGLISH) "GIVE ME BETA 3, I SHOW YOU A VIDEO" and people like Konrad Kiss talking quickly about Giant Monsters->"some tower above buildings" what have all you been doing with T3D hmm....
Beta3 is going to a visual experience indeed :)
I could almost live with Beta2 for my game engine it truly trumps any thing I every got coded or got my hands on but after seeing what Tom Spilman been messing with I will wait! :)
Here is a video I made for a Maker of a content pack, because he wanted to use two that I made just playing around I figured I would make one that was nicer to rep GG and remove a copyrighted model. When doing this I realized I had drag with sift a few buildings and grabbed the ground plan a total of three times major slowdown so this explains why the last videos were a little jerky-er than this one. The dark areas on the sides of the building are material "dirt" this looks like a bad shadow in Torque 3D but its what the artist applied.
AutoHD www.youtube.com/v/oFKtCPfp7Vg&hl=en&fs=1&rel=0&hd=1 <- HD auto now if Brett will tell us the secret for Markup Light!
Cya' Around
OmegaDog
#2
06/11/2009 (5:11 am)
Awesome, reminds me of assasins creed
#3
06/11/2009 (6:14 am)
That looks really great.... good tech is nothing without good art.
#4
06/11/2009 (7:54 am)
Looks really good man, I like the music
#5
06/11/2009 (8:03 am)
I really like the style of that content pack. Looking real nice ;)
#6
06/11/2009 (9:27 am)
Thanks guys. The video was Take 25. I had it great once and at the end 3:am hit and windows updated pjack the system and then it took 15 more tries. The music is from a French Girl after listening to it 100 times I'm sure she is singing about how great Torque3D is rendering the Desert! :)
#7
It is really inspiring to see many uses of the tech, and many scenes/environments.
06/11/2009 (1:30 pm)
That looks good!It is really inspiring to see many uses of the tech, and many scenes/environments.
#8
06/15/2009 (10:02 pm)
Thanks for sharing OmegaDog. Good performance in that video!
Associate Konrad Kiss
Bitgap Games
Oh and about the giant monsters thing. :) I'll soon be able to blog more about Xenocell, I'm curious what you will think of it!
And about Torque3D - it has surpassed all my dreams so far, seriously. There's so much more that is being added in coming betas, it's like non-stop Christmas! Thanks GG indeed.