Game Development Community

Warscale 41 - Quick blog

by Guimo · 06/08/2009 (8:32 pm) · 1 comments

Hi all,
Just a quick post. I have just finished fixing mall things in the game front end and decided to post a shot.

The only thing to add is that I found a book on this amazing World of Grrym.
http://worldofgrrym.fivemile.com.au/

I wish I had this style for Warscale.

The main work this week was to fix the game UI. The first thing was to add icons in the top bar to represent the units ready to be summoned (blue circle), the units in the graveyard (a tombstone) and the enrolled units (the scroll). The three values should give you an idea of how your units are distributed in the game.

The second thing was to update the command icons. I was missing an button to pass the turn which is now represented by a hourglass. The other is the cancel action button which (shockingly) cancels the current action.

Also, the Defend button which was previously represented by a shield has been replaced by an Armor button. I have hacked the move button to create a run button (double arrow). Finally I have modified all the buttons to create a standar style for the highlight, depressed and inactive states.

Of course all those buttons come from http://www.hiveworkshop.com. I Intend to credit the authors properly.

I also modified the code so now only the avatar displays a mana bar. This is due to a change in the gameplay where the mana generated by all the creatures or artifacts now get into a common mana pool. Managing independent mana pools got a little hard to explain. Its easier this way.

Anyway, here is a screen with some of the updates.
www.spritekin.com/warscale/wsascreen41.jpg
I have done everything I think was missing. Now I have no more excuses not to start creating equipment.

Luck with your projects!
Guimo


#1
06/09/2009 (9:50 am)
Looking sharper everytime Guimo.