Plan for Justin Mette
by Justin Mette · 11/26/2001 (4:04 pm) · 0 comments
Has another week passed already? It sure has and it is called Week Three in the second phase of development for Myrmidon. After a very rough second week of development, week three was all about getting back on our feet.
Help Wanted
It is again time to expand the Myrmidon development team. Based on the recently completed project plans, we are going to need anywhere from 5-7 new team members in order to meet the March deadline. Artists, programmers, and sound engineers will be required. Tomorrow, we will be posting additional help wanted ads with more details on the open positions. If you are interested in applying, please send an email to helpwanted@21-6.com and we will set up a meeting.
Project Management
The first priority was the project plan for Phase 2. This was essential for determining how many more resources we are going to need in order to complete the desired features by next March.
As of this writing, the programming project plan has been created and includes all tasks, estimates, resource assignments, and an accurate resource calendar (when and how much each team member is going to work during the week).
The art team isn't as lucky as their project plan is still in development. Tasks and estimates have been entered; however, it is clear that we are going to need quite a few more artists to pull off the requirements. Therefore, after the hiring spree, the art project plan will be assigned resources and worked out to the appropriate detail.
Development of Phase 2 starts today against the existing project plans. We are doing 12 weeks of development and 2 weeks of final testing and debugging followed by 1 week of packaging. If all goes well, we should be flying to San Jose on March 17th with a backpack full of CD's and promotional goodies.
Art
Don has submitted a model sheet for the Terran Soldier and is now working on modeling the character. This includes working with Dave to figure out how to get the model, textures, and animations into the engine.
Kierston has submitted a model sheet for the basic Myrmidon character as well as concept art for the soldier bug. She is working on two additional model sheets with the same Myrmidon model, however with two different armor "skins" as well as three different Myrmidon head shots. Finally, a model sheet for the soldier bug is also under development.
Lucas has submitted concept art for two of the three weapons in this version and is working on concepts for the remaining items in the game.
Programming
Dave has started converting Myrmidon over to the TGE 1.1 base, as scheduled. In reality, we are starting with TGE 1.1 and re-implementing the unique features of Myrmidon developed in the first Phase with V12. These features include: third party camera enhancements, dynamic mission elements, player selection, HUD compass, and the Research Station and Matrix missions.
Justin is starting to work on the front-end screens of the game, like the Welcome, Join/Create Mission, and Mission Loading screens.
Ryan is starting work on the new inner game lobby where players meet before starting the mission. This will be implemented in a 3D environment referred to as the "safe area" which manifests itself as a support ship in orbit around the moon in the Research Station mission.
Help Wanted
It is again time to expand the Myrmidon development team. Based on the recently completed project plans, we are going to need anywhere from 5-7 new team members in order to meet the March deadline. Artists, programmers, and sound engineers will be required. Tomorrow, we will be posting additional help wanted ads with more details on the open positions. If you are interested in applying, please send an email to helpwanted@21-6.com and we will set up a meeting.
Project Management
The first priority was the project plan for Phase 2. This was essential for determining how many more resources we are going to need in order to complete the desired features by next March.
As of this writing, the programming project plan has been created and includes all tasks, estimates, resource assignments, and an accurate resource calendar (when and how much each team member is going to work during the week).
The art team isn't as lucky as their project plan is still in development. Tasks and estimates have been entered; however, it is clear that we are going to need quite a few more artists to pull off the requirements. Therefore, after the hiring spree, the art project plan will be assigned resources and worked out to the appropriate detail.
Development of Phase 2 starts today against the existing project plans. We are doing 12 weeks of development and 2 weeks of final testing and debugging followed by 1 week of packaging. If all goes well, we should be flying to San Jose on March 17th with a backpack full of CD's and promotional goodies.
Art
Don has submitted a model sheet for the Terran Soldier and is now working on modeling the character. This includes working with Dave to figure out how to get the model, textures, and animations into the engine.
Kierston has submitted a model sheet for the basic Myrmidon character as well as concept art for the soldier bug. She is working on two additional model sheets with the same Myrmidon model, however with two different armor "skins" as well as three different Myrmidon head shots. Finally, a model sheet for the soldier bug is also under development.
Lucas has submitted concept art for two of the three weapons in this version and is working on concepts for the remaining items in the game.
Programming
Dave has started converting Myrmidon over to the TGE 1.1 base, as scheduled. In reality, we are starting with TGE 1.1 and re-implementing the unique features of Myrmidon developed in the first Phase with V12. These features include: third party camera enhancements, dynamic mission elements, player selection, HUD compass, and the Research Station and Matrix missions.
Justin is starting to work on the front-end screens of the game, like the Welcome, Join/Create Mission, and Mission Loading screens.
Ryan is starting work on the new inner game lobby where players meet before starting the mission. This will be implemented in a 3D environment referred to as the "safe area" which manifests itself as a support ship in orbit around the moon in the Research Station mission.
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