Really Really Good Things Studio Updates and Stuff
by Alan James · 05/25/2009 (3:55 pm) · 13 comments
Hey Everyone! First to get the New stuff out of the way, Here's the new Really Really Good Things Studio! Stained Glass Texture Pack! along with an updated Wood Crates Texture Pack!

This texture pack is loaded with 60 stained glass textures that have been optimized for game use ( power of 2, aspect ratio correction, etc.) and
include ambient occlusion, normal, specular and displacement maps. These textures are from original photo work from 18th and 19th century stained glass. I took these pictures when I was in Chicago visiting Kyle and watching him graduate from the Navy Basic Training in Great Lakes, Ill. Kyle is doing well and adapting quickly and he said to say "Hi" to everyone.
There's more info and texture index images here:
Click Here to Check out the Stained Glass Texture Pack
Also I've updated the Wood Crates Texture Pack. Now all the textures include ambient occlusion, normal, specular and displacement maps. Also there are two separate downloads, one specifically for folks in Germany (no WW2 content in the Limited Pack version that might violate local laws in that country).

With the included shader images, this pack includes over 1000 textures, all for just $9.95!
Again there is more info and texture index images here:
Click Here to Check out the Wood Crates Texture Pack
Now to the status of the Sticks & Twigs Environment Pack update for T3D. The materials.cs script is done, I'm about halfway through the sky boxes to sky cubes conversions and I've dabbled a bit with the terrains but they will more than likely have to wait until the tiling feature works.
I managed to get Pleurisy and was not in too good of shape for a couple weeks, so my progress as of late has been kind of slow. (If you didn't know, Pleurisy is an infection of the membrane between your ribs and your lungs, and when it's inflamed, it hurts quite a bit when you breath, cough, sneeze, etc.)
I've uploaded the materials.cs script for all of you who have picked up the S&T Environment Pack and you can download it either directly here: www.monsterpacks.com/contentpacks/temp/sticks&twigs/T3D_MATERIALS_Script.zip or from your account if you picked it up from www.monsterpacks.com. I'll be sending it off to Derek B. at GG so that he can add it to the downloads from there also. I'll probably release another update when the sky cubes are done, that ought to be in several days or week. I'll post another update when this happens.
Thought I'd include some screens of the updates so far, along with a few of the "Ancient Ruins" Pack that I'm working on:










I was going to upload a video, (Since Tom S. says a video is worth a 1001 words), but with my old P4 and 7300 video card, it would have been a slide show anyways! =)
I'll keep you all informed and I have some other stuff I'll show here soon! Keep at it!
Alan

This texture pack is loaded with 60 stained glass textures that have been optimized for game use ( power of 2, aspect ratio correction, etc.) and
include ambient occlusion, normal, specular and displacement maps. These textures are from original photo work from 18th and 19th century stained glass. I took these pictures when I was in Chicago visiting Kyle and watching him graduate from the Navy Basic Training in Great Lakes, Ill. Kyle is doing well and adapting quickly and he said to say "Hi" to everyone.
There's more info and texture index images here:
Click Here to Check out the Stained Glass Texture Pack
Also I've updated the Wood Crates Texture Pack. Now all the textures include ambient occlusion, normal, specular and displacement maps. Also there are two separate downloads, one specifically for folks in Germany (no WW2 content in the Limited Pack version that might violate local laws in that country).

With the included shader images, this pack includes over 1000 textures, all for just $9.95!
Again there is more info and texture index images here:
Click Here to Check out the Wood Crates Texture Pack
Now to the status of the Sticks & Twigs Environment Pack update for T3D. The materials.cs script is done, I'm about halfway through the sky boxes to sky cubes conversions and I've dabbled a bit with the terrains but they will more than likely have to wait until the tiling feature works.
I managed to get Pleurisy and was not in too good of shape for a couple weeks, so my progress as of late has been kind of slow. (If you didn't know, Pleurisy is an infection of the membrane between your ribs and your lungs, and when it's inflamed, it hurts quite a bit when you breath, cough, sneeze, etc.)
I've uploaded the materials.cs script for all of you who have picked up the S&T Environment Pack and you can download it either directly here: www.monsterpacks.com/contentpacks/temp/sticks&twigs/T3D_MATERIALS_Script.zip or from your account if you picked it up from www.monsterpacks.com. I'll be sending it off to Derek B. at GG so that he can add it to the downloads from there also. I'll probably release another update when the sky cubes are done, that ought to be in several days or week. I'll post another update when this happens.
Thought I'd include some screens of the updates so far, along with a few of the "Ancient Ruins" Pack that I'm working on:










I was going to upload a video, (Since Tom S. says a video is worth a 1001 words), but with my old P4 and 7300 video card, it would have been a slide show anyways! =)
I'll keep you all informed and I have some other stuff I'll show here soon! Keep at it!
Alan
About the author
#2
05/25/2009 (5:30 pm)
Great. Thanks Alan.
#3
05/25/2009 (6:12 pm)
looks great Alan!
#4
05/25/2009 (7:10 pm)
Woot! Woot!
#5
05/25/2009 (7:25 pm)
Nice work! Can't wait for the update!
#6
05/25/2009 (11:53 pm)
Looking good, but then I always thought your environment pack looked great. Looks like the ruins pack is coming along nicely too.
#7
05/26/2009 (4:08 am)
Awesome work Alan, thank you for the update! Sticks and Twigs is my favorite environment pack. Can't wait to see the ruins! The screenshots look amazing!
#8
05/26/2009 (5:48 am)
Cool! Very nice work as always.
#9
05/26/2009 (5:53 am)
Looking good!
#11
Hopefully this "old dog" will be able to learn some new tricks as things move from bsp type modeling to mesh work.
I really just wish there was some type of uv editor that you could directly align textures to the surface of mesh objects like you can in a csg/bsp type editor. UV mapping "clicked" in my brain a month or so ago, but without revisiting it, the epiphany might have vaporized in my cluttered cranium.
I guess the point of this rambling is that I hope to be able to evolve in the content world as rapidly as the indie scene seems to be going!
05/27/2009 (4:47 pm)
Hey folks! Thanks for all the positive feedback. Hopefully this "old dog" will be able to learn some new tricks as things move from bsp type modeling to mesh work.
I really just wish there was some type of uv editor that you could directly align textures to the surface of mesh objects like you can in a csg/bsp type editor. UV mapping "clicked" in my brain a month or so ago, but without revisiting it, the epiphany might have vaporized in my cluttered cranium.
I guess the point of this rambling is that I hope to be able to evolve in the content world as rapidly as the indie scene seems to be going!
#12
05/28/2009 (5:55 am)
Wow, fantastic looking art! Great to see you using Torque 3D! :)
#13
05/31/2009 (7:55 pm)
Really Really Good Things!!!
Torque 3D Owner Todd Pickens