Some random practice
by Tyler Slabinski · 05/21/2009 (7:08 pm) · 13 comments
Well I believe many of you saw me post a great many things around the forums. Most of them questions on math, or a few syntax errors I could not understand, but still posts nonetheless.
I have been interested in game design since I was eight, but the earlier the better was what I was always told! That was the time when I learned basic command-line C++.
I forget when I started wanting to do it as a hobby, but I have not learned about Torque until almost 2 years later. I got a MacBook for christmas when I was 8, and I found a game pre-installed on it. Apparently Apple put Marble Blast Gold on the OS disk, and when I found it, I started playing. And through that game, I found GarageGames. After looking through the site, I downloaded a 30 day demo of TGB 1.1.1 and got started on some of the tutorials. A couple of shooters, a platformer, and even a (failed) attempt at an RPG. I thought I was starting to know everything I could about game design that first month.
I was wrong, but I did learn a great deal over those past 4 years. My father bought me the non-demo version of TGB, and TGE 1.5, and I created a few small games.
I've continued practicing development for a couple of years. It's been interesting, so here is my next venture I've been trying to go for.
Screenshot of game prototype...
Very basic game, not very big. The object of the game is to shoot the other castle before you get hit yourself. Not too difficult, but I have been taking a bit more of a look into the design aspect rather than the programming aspect. It's been pretty exciting.
EDIT: Since I've been emailed a few times - No, this is not going to be an actual game for others to play. Trust me, it's too boring for anyone to even want to play.
I have been interested in game design since I was eight, but the earlier the better was what I was always told! That was the time when I learned basic command-line C++.
I forget when I started wanting to do it as a hobby, but I have not learned about Torque until almost 2 years later. I got a MacBook for christmas when I was 8, and I found a game pre-installed on it. Apparently Apple put Marble Blast Gold on the OS disk, and when I found it, I started playing. And through that game, I found GarageGames. After looking through the site, I downloaded a 30 day demo of TGB 1.1.1 and got started on some of the tutorials. A couple of shooters, a platformer, and even a (failed) attempt at an RPG. I thought I was starting to know everything I could about game design that first month.
I was wrong, but I did learn a great deal over those past 4 years. My father bought me the non-demo version of TGB, and TGE 1.5, and I created a few small games.
I've continued practicing development for a couple of years. It's been interesting, so here is my next venture I've been trying to go for.
Screenshot of game prototype...Very basic game, not very big. The object of the game is to shoot the other castle before you get hit yourself. Not too difficult, but I have been taking a bit more of a look into the design aspect rather than the programming aspect. It's been pretty exciting.
EDIT: Since I've been emailed a few times - No, this is not going to be an actual game for others to play. Trust me, it's too boring for anyone to even want to play.
#2
05/21/2009 (10:19 pm)
Good luck! I look back very fondly on those times I struggled with math we hadn't learned in school yet I needed for games.
#3
Cheers
05/22/2009 (12:33 am)
Awesome. I started about the same age as you... almost 30 years ago, and I've been learning ever since :P You're never going to run out of things to learn, but there's no reason that you can't make a game at 14. Good luck with it and keep us posted.Cheers
#4
Keep us posted on your progress.
Melv.
05/22/2009 (12:44 am)
When I was writing TGB I felt exactly like I felt when I was your age, sitting at the computer, working on a coding project. So many avenues opening up, so many things to try! Great times and as Gerald said, you'll never stop learning!Keep us posted on your progress.
Melv.
#5
... don't talk to me about maths ...
Small videos of action are always interesting, even if it's showing the mathematically trajectory of a projectile.
05/22/2009 (6:21 am)
Love your archer popping out of the tower, looks like you've got a good, simple stylized design.... don't talk to me about maths ...
Small videos of action are always interesting, even if it's showing the mathematically trajectory of a projectile.
#6
05/22/2009 (1:13 pm)
yep 14 is when i started using 3DS Max and learning art then went to college for programming. everything else just fell in place :) GL man you can do it.
#7
05/22/2009 (2:40 pm)
Good luck with your project, it reminds me of when I began work on my first game project back at 10 years old :D
#8
05/22/2009 (2:45 pm)
Started working with Game Maker 5 when I was 8, then moved onto Reality Factory (BIG mistake). Then I picked up Torque at age 10, gave it up, then got back into it when I was 13. Now, age 15, got a pretty good AI system going. I'm happy for myself :)Quote:Many people tell me I am too young to make a gameHit them. Hard.
#9
05/22/2009 (3:49 pm)
Great work! I love playing 2D casual games. Young is definitely the way to start game making. Can't wait to see what you do in the future!
#10
05/22/2009 (7:59 pm)
You sound just like i did!
#11
05/29/2009 (3:07 am)
Johnathon What game is that in your Default Avatar?
#12
Basically, ditto here too. But more generally, it's how I got into computers and then into software development.
06/05/2009 (2:51 pm)
It's interesting how many of these replies basically said: cool, I was also serious about game development very young, and started some actual game development stuff even in teen years (ie, before college, before age 18).Basically, ditto here too. But more generally, it's how I got into computers and then into software development.
#13
06/05/2009 (2:59 pm)
From Tyler Slabinski's profile: "I started learning C++ when I was 8 years old... Any questions? I thought not...". Probably not good to encourage the bombast, but I still kind of liked the quote :-D
Torque Owner Bryce
Tactical AI Kit