Game Development Community

Torque 3D Development - Beta: Part Deux

by Brett Seyler · 05/21/2009 (6:26 pm) · 108 comments

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Hey all! Hope you're enjoying this week's updates to the website. Now, it's time for Torque 3D Beta: Part Deux.

Download from your Account

We have an enormous list of new stuff (see below), fixes (49) and known issues you'll find posting in the Torque 3D forums.

New Stuff in Beta 2!

  • Material Editor Mesh Selector (allows you to select materials by object)
  • Material Selector (an easier way to preview and select materials)
  • Spotlights and Point lights for Advanced lighting
  • lens flare / corona effects for PointLight, SpotLight, and Sun
  • brightness animation effects (flickers) for PointLight and SpotLight
  • PointLight and SpotLight can be mounted to a ShapeBase mountpoint
  • Instant splash screen for better feedback that the engine is loading

And, from Lara, we have another great tutorial video, this time showing how assets edited in 3rd party applications update Torque 3D in real time. Have a look!



If you're ready to move to Torque 3D, you can still get your $200 OFF pre-order discount right now. This discount will be reduced to $100 OFF at the end of May. If you're already a Torque 3D owner, congrats! Don't forget to post your Beta 2 feedback in Torque 3D Private Forums. We need your help!

We know a lot of you are waiting on an OSX-enabled Beta. Don't worry, we haven't forgotten. We're expecting that to land in Beta 3.

More development blogs to come. This is post #21.

Torque 3D development blogs:


About the author

Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.

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#1
05/21/2009 (6:37 pm)
Sweet guys... it seems faster to me. Did you guys optimize some?

Looking great, now I can't wait for Beta 3 :D
#2
05/21/2009 (6:39 pm)
Been waiting for this!

Edit: I'll add something more constructive when I've downloaded and tested it :)

Edit II: Seems great, but I can't find a way to enable light rays or bloom.. The ScatterSky, however, is awesome. (I know bloom and light rays were said to be included in Beta 2, but now I'm thinking otherwise..)

Edit III: Light Rays and HDR :)
#3
05/21/2009 (6:54 pm)
While making Undercity I absolutely loved the live updating of art assets in Torque3D. It was frigging awesome having Torque3D on one screen and my editing apps on the other, make a change, watch it update live, I really feel that it helped give that extra little fine tuning touch that was always out of grasp with TGEA. Lara's video really shows how cool it is.

BTW I know its really subtle, but that loading splash screen is great to have.
#4
05/21/2009 (7:01 pm)
well, like, wow.
I'm getting a MASSIVE increase in FPS, all seems a lot more refined.
now to start abusing it and try make it crash.
hehehehehehe!!!!
#5
05/21/2009 (7:01 pm)
Great to hear, honestly didn't have much time to use beta 1 in the last month because I've been so busy but look forward to trying this out.
#6
05/21/2009 (7:11 pm)
I'd like to see how Torque 3D handles reflections!
#7
05/21/2009 (7:11 pm)
How do I download the beta - it isn't listed on my account picklist.
#8
05/21/2009 (7:13 pm)
Woot. Hopefully Comcast doesn't decide to be comcastic now.
#9
05/21/2009 (7:15 pm)
OMG Torque 3D looks so tasty and fun I might have to quit my day job and just make game : )
#10
05/21/2009 (7:24 pm)
@Andy Simon
Reflections? Water reflections?
River
Lake
#11
05/21/2009 (7:25 pm)
Wow, looking better all the time. But for my beef with the licencing, I'd be totally on board ;)
#12
05/21/2009 (7:30 pm)
Can't wait to play with it. It's really looking good.
#13
05/21/2009 (7:32 pm)
@everyone: I'll probably end up mentioning this again, but we've decided to a change to the online EULA.

Non-game restrictions are gone, make anything you want with Torque 3D.

While this restriction often makes sense with certain licensees, it's almost never those who are under the $250k annual revenue qualifier, so this is gone now from Torque 3D and won't be coming back. We'll update the licensing graph on the product page to reflect this soon.

#14
05/21/2009 (7:47 pm)
GREAT downloading now

@Brett-- "Non-game restrictions are gone, make anything you want with Torque 3D"
That's fantastic news.
#15
05/21/2009 (7:50 pm)
@Davey: I'll take your day job ... anyday. :)

Heheheh ... awesome job as usual GG ... well done.

You now have however posed me with a serious dilemna ... do I stop all current projects in TGEA and move them T3D. Aaaarrrgggghhhhh ... :(

Sweetness at the non-game restriction ... thanks again. :)
#16
05/21/2009 (7:57 pm)
Brett, so we can port the Torque MMOKit to T3D without any problems then? I believe the problem before was not being able to include the editor with distributions.
#17
05/21/2009 (8:00 pm)
That lift of the non-game restriction has more to do with the visualization and simulation market than redistributing the toolset, I believe.
#18
05/21/2009 (8:32 pm)
Thank you guys for noting that change in the EULA, that is important for me.
#19
05/21/2009 (8:43 pm)
Quote:
Non-game restrictions are gone, make anything you want with Torque 3D.

This is teriffic news, Thank you!!!! You guys are doing an amazing job with Torque 3D. Downloading now. ;)

John K.
www.envygames.com
#20
05/21/2009 (8:59 pm)
Good to hear. The splash screen as it loads is nice as well. Is that going to be tied to the other splash screen requirements or will that be replaceable?

--Josh
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