3D Isometric Kit Now Available
by Timothy Castagna · 05/17/2009 (11:26 am) · 44 comments
TK Games LLC and KG Games are proud to present the 3D Isometric Kit. Start creating your own isometric view RPG games quickly and efficiently with this powerful framework.
Built on the power of Arcane AFX and Torque Game Engine Advanced the 3D Isometric Kit is the launch you need to make your RPG game come to life. With a variety of features built right in, you’ll have all the items you need to quickly prototype your RPG game. Looking to make the next Diablo? Look no further. All of the code you need is right here.
Built-in character stats include:
•Strength: Increases your damage done with melee weapons.
•Agility: Increases your damage mitigation across the board.
•Constitution: Increases your Hit Points
•Wisdom: Increases your Mana
•Intelligence: Increases your damage done with spells.
Item Stats: Assign stat values to each item which will be applied when the character equips the item.
Experience: Easily assign how much experience to award a player when killing an opponent. Displays a Graphical interface to show how much experience is needed until the next level increase.
Leveling System: Easily manage the maximum level that can be acquired and play an animation / Arcane AFX spell on level increase.
Attribute Points: Assign attribute points on level increase that players can assign to any stat they wish allowing for custom character builds.
Inventory: A heavily modified inventory system allows for the player to hold up to 11 slots of inventory plus 6 slots that can be equipped and applied to the character. Roll over effects display the stats of the item about to be equipped. Simple one click equipping and removing of items.
Mountable Equipment: Create your own mountable equipment that can be equipped using the inventory system. Items include (gloves, boots, legs, chests, shoulders and helms)
Custom Mouse Movement: A custom built mouse movement code allows for an easy to mouse movement. Allowing the player to always face the mouse turns this RPG kit into a Shooter kit with ease.
Advanced Camera: Fully Integrated Advanced Camera Resource
Melee: Fully Integrated Simple Melee Resource
Spells by Arcane AFX: Increase Damage by Increasing stats: As a players stat increases it affects the players ability to perform certain tasks.
the 3D Isometric RPG kit can be purchased here
Built on the power of Arcane AFX and Torque Game Engine Advanced the 3D Isometric Kit is the launch you need to make your RPG game come to life. With a variety of features built right in, you’ll have all the items you need to quickly prototype your RPG game. Looking to make the next Diablo? Look no further. All of the code you need is right here.
Built-in character stats include:
•Strength: Increases your damage done with melee weapons.
•Agility: Increases your damage mitigation across the board.
•Constitution: Increases your Hit Points
•Wisdom: Increases your Mana
•Intelligence: Increases your damage done with spells.
Item Stats: Assign stat values to each item which will be applied when the character equips the item.
Experience: Easily assign how much experience to award a player when killing an opponent. Displays a Graphical interface to show how much experience is needed until the next level increase.
Leveling System: Easily manage the maximum level that can be acquired and play an animation / Arcane AFX spell on level increase.
Attribute Points: Assign attribute points on level increase that players can assign to any stat they wish allowing for custom character builds.
Inventory: A heavily modified inventory system allows for the player to hold up to 11 slots of inventory plus 6 slots that can be equipped and applied to the character. Roll over effects display the stats of the item about to be equipped. Simple one click equipping and removing of items.
Mountable Equipment: Create your own mountable equipment that can be equipped using the inventory system. Items include (gloves, boots, legs, chests, shoulders and helms)
Custom Mouse Movement: A custom built mouse movement code allows for an easy to mouse movement. Allowing the player to always face the mouse turns this RPG kit into a Shooter kit with ease.
Advanced Camera: Fully Integrated Advanced Camera Resource
Melee: Fully Integrated Simple Melee Resource
Spells by Arcane AFX: Increase Damage by Increasing stats: As a players stat increases it affects the players ability to perform certain tasks.
the 3D Isometric RPG kit can be purchased here
About the author
Recent Blogs
• Hack n Slash Kit• The Breakaway!
• A Little Birdy...
• Fighter Starter Kit
• Isometric RPG Starter Kit Update 2
#22
05/20/2009 (10:13 am)
@OneST8 - Thank you, nice to hear someone likes what i've done. Also, i would have done a mac version but i dont own one and i'm not about to go out and spend 1500 just to get the kit to build on a mac.
#23
05/20/2009 (10:44 am)
@Timothy Castagna: I don't blame you at all. Mac is expensive and if it wasn't for the fact that I need my game(s) to support Mac natively I'd never have bought *anything* Mac. However, with that said, now that I have taken the plunge and have been using my MacBook Pro for almost a year now I can honestly say that I am a happy Mac user / developer. Their hardware is pretty decent, I enjoy OS X for the most part (still prefer my Ubuntu) and the 19" screen has become my screen of choice though I am debating a larger external screen for that lovely "wide" desktop action :)
#24
1)(A heavily modified inventory system allows for the player to hold up to 11 slots of inventory plus 6 slots that can be equipped and applied to the character. Roll over effects display the stats of the item about to be equipped. Simple one click equipping and removing of items.)
When I think back objects take up one box in your inventory GUI in bottom screen. But player can only hold 11 slots and your GUI has 27 slots. Is the 11 slots of Inventory a hard cap with some type of code issue or something? Please explain
2) (Mountable Equipment: Create your own mountable equipment that can be equipped using the inventory system. Items include (gloves, boots, legs, chests, shoulders and helms)
Did you add five additional Mount points to the code so character/player models need to have these added to them? I looked at your docs you posted and did not see any mention of them or there names.
Thank You for your Time
05/20/2009 (5:02 pm)
I am confused on two issues1)(A heavily modified inventory system allows for the player to hold up to 11 slots of inventory plus 6 slots that can be equipped and applied to the character. Roll over effects display the stats of the item about to be equipped. Simple one click equipping and removing of items.)
When I think back objects take up one box in your inventory GUI in bottom screen. But player can only hold 11 slots and your GUI has 27 slots. Is the 11 slots of Inventory a hard cap with some type of code issue or something? Please explain
2) (Mountable Equipment: Create your own mountable equipment that can be equipped using the inventory system. Items include (gloves, boots, legs, chests, shoulders and helms)
Did you add five additional Mount points to the code so character/player models need to have these added to them? I looked at your docs you posted and did not see any mention of them or there names.
Thank You for your Time
#25
05/21/2009 (6:04 am)
@Tom - yes the gui has 27 and there is a current cap of 11, i left it this way so you could expand the slots to whatever you need. Yes i added several new mount points, they are listed in playgui.cs in the function mountequipment()
#26
05/22/2009 (5:57 pm)
Sorry another question has the multi player licence problem been fixed yet? Or has a reason that this was done been said to anyone?
#27
I'm sure he is working to get it changed. However, some significant changes would still be needed to make Advanced Camera network friendly. But the license would not disallow you doing so.
05/23/2009 (9:03 am)
That clause is in some of the console licenses that did not allow for network usage outside of their proprietary contexts; I'm thinking it was adapted from one of those licenses and not the intention of the developer (from Tim's response in this topic).I'm sure he is working to get it changed. However, some significant changes would still be needed to make Advanced Camera network friendly. But the license would not disallow you doing so.
#28
05/24/2009 (5:49 pm)
I have emailed garage games about this. I'm sure they will update the license shortly
#29
Is it easy to take just that part from this kit? Or, is there a different example I should check?
05/26/2009 (1:26 am)
I'm just trying to do the diablo style (or RTS style) move to mouse click movement, for Torque 3D.Is it easy to take just that part from this kit? Or, is there a different example I should check?
#30
05/26/2009 (6:01 am)
this does not use click to move.
#31
05/26/2009 (7:24 pm)
oh, I guess it's a different type of movement than Diablo; guess I should watch the video again to see
#32
05/27/2009 (6:41 am)
There is a custom mouse code that turns the player to face the mouse position and right click moves the character foward, its just not click to move.
#33
I tried to buy it but it will not let me. It says I don't own the AFX ComboPack, yet I have purchased both AFX CoreTech for TGEA and AFX SpellPack1 which is what the combo pack is.
06/03/2009 (8:26 am)
@TimI tried to buy it but it will not let me. It says I don't own the AFX ComboPack, yet I have purchased both AFX CoreTech for TGEA and AFX SpellPack1 which is what the combo pack is.
#34
06/03/2009 (8:44 am)
You should be good to go now, John.
#36
06/07/2009 (5:31 am)
Hello, has anyone been successful in getting multiplayer into the pack? I may consider using the pack, but wanted to know if it would actually work. If so, Would you consider making a resource available with steps for success?
#37
07/02/2009 (6:51 am)
Hi, can anyone please help me? Anyone that has this Kit. Please do email me. I am a student and I have this thesis of making a 3d RPG game for "Ibong Adarna". A filipino subject for first year high school students. I'm really confused right now and a help would be really nice. Please, email me --> janreiviardo@yahoo.com.ph
#38
http://www.garagegames.com/community/forums/69
07/02/2009 (6:53 am)
questions should be posted in the forum for the kit so that i can keep track of them.http://www.garagegames.com/community/forums/69
#39
07/02/2009 (7:08 am)
Please do email me I might not be on for some days. I would really appreciate your help. Youre not just gonna save me but also my members. I really need this to come to reality for us. But I need your help. T_T
#40
07/04/2009 (1:47 am)
I am having the same problem as John, where by i own both the CoreTech and spell pack, but i just bought the spell pack so i will wait to see if it is just taking it's time. 
Torque Owner OneST8
There is only one single complaint I have for this product and that's the fact that there is advertised Mac support, including a Mac specific download, yet building on Mac does not function at all. I'm currently in the process of putting together a patch or two so that Mr. Castagna can update his product and officially support Mac even if only on a "community supported code" level.
Overall, I'm fairly pleased with the simple and straight forward implementation of this kit. While everyone else may be whining and complaining that the hard work has not been done for them, all I have to say is that this is a $50 addon to Torque which itself is not that expensive (even with the new $1k pricing) when you compare to other commercial products that easily escalate into the hundreds of thousands and come with other restrictive issues like royalties per sale.
Mr. Castagna; thank you for putting this product together!