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The Legend of Kilpatrick Development Progress (Entry #1)

by Jordan Parsons · 05/14/2009 (2:47 am) · 21 comments

In the beginning...


The character that caused quite a stir on the forums recently was that of Nolan Kilpatrick - the main character for our new game, The Legend of Kilpatrick.
gpinteractive.com/t3d_tlok/single_nolan.jpg

That single image unveiled by us almost a month ago, made the saying "A picture is worth a thousand words", really true. Although, let's be realistic, a game isn't just about a good looking picture or a couple of neat concepts. It's much deeper than that, but a game idea and it's conception can be started by just a simple flick of a match.

Since 2004, TLoK has grown from a simple idea, to an in-depth storyline, to 2d concept art:
www.gpinteractive.com/t3d_tlok/oldconcept.jpg
to 3D older school low poly modeling (500 poly max on characters):
www.gpinteractive.com/t3d_tlok/oldnolan.jpg
and slowly but surely, the world of TLoK started to come to life a year or so ago with us getting back to developing on TGE:
www.gpinteractive.com/t3d_tlok/comingtolife.jpgwww.gpinteractive.com/t3d_tlok/oldtge.jpg

Where Are We Now?

The Legend of Kilpatrick has always been a game that we at GP Interactive have always wanted to make, but Murphy always strikes and other projects and priorities always got in the way of its development. To the point that it eventually got put onto the backburner for dust to settle on it until we decided to brush it off and start work on it again over the past 4 months.

We are starting over pretty much from scratch with the actual development, but based on our past development experiences with the game and it's trials and tribulations, we are determined and confident that this game will succeed and meet all of our expectations. We are accepting any art, animation, programming/scripting contributions that anyone can provide, or if you'd like to track our progress and give us the support we need, it's very much welcomed!
www.gpinteractive.com/t3d_tlok/tlok4.jpg

Current Credits and Openings


Production

Jordan Parsons – Executive Producer & Technical Director
Doug Serson – Design Director
Nathan Hopkins – Creative Director
Gavin Goulden – Art Director
Mike King (Hybrid Two) – Audio Director

Designers (Led by Doug Serson)

Christian Thompson – Creative Designer
Ryan Falcon – Dialog and Script Writer
??? – World Designer

Programmers (Led by Jordan Parsons)

??? – Lead Programmer
Josh Horns – Graphics Programmer
??? – Artificial Intelligence Programmer
??? – Interface Programmer
??? – Torque3D Engine Programmer
??? - TorqueScripter #1
??? - TorqueScripter #2

Artists/Animators (Led by Gavin Goulden)

??? – Lead Artist
??? – Concept Artist
Victoria Mitchell – Texture Artist
Dan Hamaoui – Modeler #1
??? – Modeler #2
??? – Animator #1
??? – Animator #2

Music/Sounds (Led by Mike King)

Aaron Frensley (Hybrid Two) – Composer
Various Hybrid Two Staff – Sound Designers

Dev Blog #1: The Legend of Kilpatrick Development Progress (Entry #1)
Dev Blog #2: Coming soon...
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#21
05/15/2009 (4:47 am)
Wow. Yes. indeed.
#22
05/15/2009 (9:09 am)
Quote: ..that is an expensive pipeline

Yes it can get that way with any combo of apps. But with lowering prices and more kinds of licensing options for these various things I am checking out solutions I never would've considered back in the day.

ZBrush is indeed tempting at $600, but you perhaps are referring to Softimage. It was actually other posts at this site that piqued my interest in it and got me to look closer. But as I say I am still looking and haven't come to any conclusions; and I don't want to sidetrack Jordan's blog with an app comparison thread. I am checking out all kinds of options. I will check out that link you shared. Thanks eb.

On another side note: everybody do check out the new functionality the GG webcrew has given that "MarkupLite is enabled" link. It perhaps makes it even earier for one to make posted [urls] clickable. ( hint hint ) ^_^
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