Relic Online
by Grant Kessler · 05/12/2009 (3:34 pm) · 0 comments
Ok, well. It's been a long time, and Relic Online kind of went into the shadows. Life happened again for a while, but now our team is back together and on track with the game. We are going to do the final touches on the design, and finish it for good.
Within the next 4 months, we will have catalogue for every buliding, plant, item, weapon, armor, ect, as well as blueprints for every area and town, to scale. Withing these next 4 months we are also going to start editting the engine to fit our game, and work up everything all the way up to gui. Maybe we'll be able to get farther hopefully.
We are also going to recreate a website, at least for Ekosoft Games, and put some of our products up there as well, possibly to help support creating the game and further development for now. Im going to upload the Port, and redo it a little, so it works how it should have. Im also going to make FileShare a seperate thing, and fix it up.
All in all, a busy few months.
Within the next 4 months, we will have catalogue for every buliding, plant, item, weapon, armor, ect, as well as blueprints for every area and town, to scale. Withing these next 4 months we are also going to start editting the engine to fit our game, and work up everything all the way up to gui. Maybe we'll be able to get farther hopefully.
We are also going to recreate a website, at least for Ekosoft Games, and put some of our products up there as well, possibly to help support creating the game and further development for now. Im going to upload the Port, and redo it a little, so it works how it should have. Im also going to make FileShare a seperate thing, and fix it up.
All in all, a busy few months.
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