Futuristic soldier art pack update#2
by Maxim Lyulyukin aka "Robomaniac" · 05/03/2009 (8:35 pm) · 22 comments

I have done another small update to the futuristic soldier :D
At this time, I was decided to make it small but usefull.
Sure there is a lot of coming and i was planned to include more in this update, but unfortunately was short on time and cannot finish fixing most of the bugs on upcoming animations and buggy vehicle.
this update #2:
- light machinegun
- assault rifle
- sniper rifle
- specops smg
- standard smg (improved version)
next update #3:
- anti-armor weapon
- light buggy
- strafe left
- strafe right
- pain
- strong kick (for close combat)
and update#4:
- crouch_side
- crouch_recoil
- additional backpacks (specops,assault,support,medic,anti-armor,sniper)
- light armored vehicle
Here some images:
weapons

light buggy

as you see, soldier fits well in this buggy, only few things need to be fixed before release.
#2
05/03/2009 (9:19 pm)
Looks awesome . 2 thumbs up !
#3
05/03/2009 (9:25 pm)
Wow man, all this stuff comes in one pack? KILLER DEAL. I have this on my radar for future projects.
#4
I'm really looking forward to the buggy pack and doing a sequel that involves driving.
Tom Ogburn
Starlit Sky Games, LLC
05/03/2009 (10:00 pm)
Maxim, this is amazing work as always. I used the Futuristic Soldier in my game StrikeForce Psi (xblcg.info/link/strikeforce-psi/3) on XBox Live Community Games. It debuted at #5 on Major Nelsons top sellers and appears like it's going to remain in the top 10 again this week.I'm really looking forward to the buggy pack and doing a sequel that involves driving.
Tom Ogburn
Starlit Sky Games, LLC
#5
will try to make those updates constantly coming, making more content for less $$$
also dreaming about more time to make first person hands for those weapons....
forgot to say about those guys:

job moving forward, plan to release them at the end of may
05/03/2009 (10:08 pm)
thanks will try to make those updates constantly coming, making more content for less $$$
also dreaming about more time to make first person hands for those weapons....
forgot to say about those guys:

job moving forward, plan to release them at the end of may
#6
Glad you are still around and bringing your awesome stuff to the public! Keep it up!
05/03/2009 (10:29 pm)
Maxim, you, as always, the one who welcomed here :)Glad you are still around and bringing your awesome stuff to the public! Keep it up!
#7
05/03/2009 (11:37 pm)
Thanks! Looking good.
#8
05/04/2009 (12:13 am)
This pretty impressive and makes buying your pack definitely worthwhile. Because its getting attention after release, great work :-D.
#9
05/04/2009 (12:52 am)
Beautiful as always!
#10
05/04/2009 (3:20 am)
I like the future guns but those armors are looking fantastic!
#11
05/04/2009 (5:56 am)
Maxim, the update looks amazing! Thank you very much for your hard work!
#13
05/04/2009 (5:40 pm)
Awesome update Maxim! Keep up the great work!
#14
Anyway you're doing awesome work there!
05/04/2009 (6:26 pm)
I like how every weapon is a variant of a same base.Anyway you're doing awesome work there!
#15
05/09/2009 (3:12 am)
Very cool as always, you do some great work maxim and its been a pleasure having you guys work on doing the skinning for our project. you have always gotten out meshes finished on time.
#16
Super Maxim<-damn that sounds like a cool game title, ;) serious the kit is really looking sharp man.
Cheers!
05/09/2009 (7:14 am)
Super Maxim,Super Maxim<-damn that sounds like a cool game title, ;) serious the kit is really looking sharp man.
Cheers!
#17
05/12/2009 (12:27 am)
You guys seriously need to start looking at other games to make sure your work isn't too similar. Most of this stuff here emulates Planetside artwork too closely.
#19
05/13/2009 (3:56 pm)
actualy, my inspiration was Battlefield 2142 soldiers, when i designed this one :)
#20
05/14/2009 (4:34 pm)
looks great! reminds of me ghost recon




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