Mars 2.0
by Tim.Holt · 04/19/2009 (5:00 pm) · 25 comments
First shot of the Mars 2.0 project. 1.0 was an older Multiverse based game I worked on a few years ago, which I'm now porting over to Torque now.

A somewhat lost Orc looks over an old First Wave Mars habitat, wondering if he can scavenge any parts.

Looking down one of the long Martian valleys, along the trail to lands open for settlement.
Textures are from various Mars lander photos and other reference. Terrain is also based on a real location called the "Margaritifer Basin", which is filled with craters and ancient water channels. It's currently on the list as a possible landing site for the Mars Science Laboratory
For gameplay, think "Oregon Trail Game on Mars" crossed with a lightweight MMO. Exploration, crafting, science and math themed skill tree, robotics, habitats, small domed cities, subterranean (submartian?) facilities and so forth.
A somewhat lost Orc looks over an old First Wave Mars habitat, wondering if he can scavenge any parts.
Looking down one of the long Martian valleys, along the trail to lands open for settlement.
Textures are from various Mars lander photos and other reference. Terrain is also based on a real location called the "Margaritifer Basin", which is filled with craters and ancient water channels. It's currently on the list as a possible landing site for the Mars Science Laboratory
For gameplay, think "Oregon Trail Game on Mars" crossed with a lightweight MMO. Exploration, crafting, science and math themed skill tree, robotics, habitats, small domed cities, subterranean (submartian?) facilities and so forth.
#22
04/23/2009 (3:52 am)
I like the idea, but why is the sky so red?
#24
I want to have the outside be uniquely differentiated from interior spaces by their color. Is it too much red? Maybe. The idea is to create contrast though. Here's a great article I found a while back that describes the idea really well...
www.outside-hollywood.com/2009/03/color-theory-for-cinematographers/
@Matt...
I'm telling you I'm a bad typist :D
04/23/2009 (9:56 am)
@Ronny...I want to have the outside be uniquely differentiated from interior spaces by their color. Is it too much red? Maybe. The idea is to create contrast though. Here's a great article I found a while back that describes the idea really well...
www.outside-hollywood.com/2009/03/color-theory-for-cinematographers/
@Matt...
I'm telling you I'm a bad typist :D
#25
04/24/2009 (8:04 pm)
If I remember, the horizon is red, and then reduces to the black of space as you look upwards. This is due to the reduced pressure as you look at high atmosphere layers. 
Torque Owner Tim.Holt
Er GAME tagline !!!!