Game Development Community

Game update

by Tj Holowaychuk · 04/14/2009 (12:00 am) · 6 comments

Some more artwork as well as screenshots of the working prototype of our upcoming IPhone game.

Cocos2d / Objective-c / Chipmunk physics
img19.imageshack.us/img19/3963/gameprogress2.png
img25.imageshack.us/img25/5639/gameprogress.png
Ocean sketch
img23.imageshack.us/img23/4232/oceank.png
Ocean final
img4.imageshack.us/img4/24/oceancolored.png
Owls sketch
img9.imageshack.us/img9/2076/owls.png
Strange little fellow
img16.imageshack.us/img16/314/bigeye.png
Professor
img19.imageshack.us/img19/2336/stumpguy.png

#1
04/14/2009 (1:16 am)
LOVE the artstyle, awesome work. Cant wait to see more.
#2
04/14/2009 (8:36 am)
Very "Tim Burton"-esque!! I love the art!
#3
04/14/2009 (9:53 am)
This reminds me of a flash game called Nevermore
#4
04/14/2009 (10:03 am)
That looks excellent! How's it been working with Cocos2d & Chipmunk?
#5
04/14/2009 (12:53 pm)
Thanks everyone!

Cocos2d / Chipmunk have been great so far, both TGB and our current framework provide various helpful featuresets, its to bad they cannot easily be combined, I really like the GUI drag / drop aspect of TGB, and the particle system is fantastic. That being said cocos2d offers many of the same features just without the GUI, and then Chipmunk for physics is great :)

We have much more to implement but for the short amount of time spent with each framework they both certainly excel in various areas.
#6
04/14/2009 (1:00 pm)
nevermore looks great! very cool, i miss the flexibility flash allows in terms of animation, most of our animations will be physics based since its so tedious and ultimately in-flexible to hand animate sprites but the system I have planned will take a lot of time to build :(