Business model, Virtual Reality and Pelorea
by Frank Bignone · 04/11/2009 (9:40 pm) · 5 comments
Interesting article
Read from JLM Pacific Epoch:
Click here to have the full article.
Virtual Reality
During the last few months, we were looking to work more on some extension for TGEA in order to allow 'virtual reality' application, like integrating external tracker and supporting 'stereoscopic' display for headmount glasses. This was triggered by an external demand from some people, and it turned out to work quite nicely even it is was meaning that we have to suspend the current development of Pelorea: Tactical War (cannot do too many things at the same time).
So what did we add at the end: TGEA 1.8.1 has now a new Canvas gui which allow different mode of stereoscopic display (for example for frame-sync or two output devices), an external DLL to plug-in tracker device inside TGEA and use it for movement control, a new constrained camera system (following path by allowing planar movement with collision support), stereo-video playback support (and then Theora video playback support), and some extension for joystick force feedback. Our artists are now working on a demonstration (roller-coaster), let's wait for their work.
Pelorea: Tactical War
As the previous work is almost finished (you can take a look at the todo list here), I'm back on Pelorea: Tactical War. I'm currently tackling the game mechanic system which will support an easy implementation of any kind of turn-based strategy game (it's called TEP and should be generic enough for a broad range of game, including the AI system). When TEP will be finished, we will have to work on missions and it should be done.
Future...
Even if we are quite late on our next release of Pelorea: Tactical War (latest alpha release was last year), we are still committed to release it (and with a clear target for this year). On a sideline, I just upgrade for T3D and we are quite interesting to see what can be turned out of this new engine... Stay tuned.
Read from JLM Pacific Epoch:
Quote:Changyou.com's decent IPO last week on the NASDAQ has gotten me thinking about the difference between US gaming business models and China's online game business models. I also had a great conversation with Monte Singman, CEO of Radiance (this interview will be posted on our site soon). Monte discussed how gaming in America is still console based, and homegrown item based games do not exist there. That said, as the market shifts, we will see a battle for the online game market in the West, and the Chinese gaming business model is uniquely positioned to capture a significant portion of the market[...]
Click here to have the full article.
Virtual Reality
During the last few months, we were looking to work more on some extension for TGEA in order to allow 'virtual reality' application, like integrating external tracker and supporting 'stereoscopic' display for headmount glasses. This was triggered by an external demand from some people, and it turned out to work quite nicely even it is was meaning that we have to suspend the current development of Pelorea: Tactical War (cannot do too many things at the same time).
So what did we add at the end: TGEA 1.8.1 has now a new Canvas gui which allow different mode of stereoscopic display (for example for frame-sync or two output devices), an external DLL to plug-in tracker device inside TGEA and use it for movement control, a new constrained camera system (following path by allowing planar movement with collision support), stereo-video playback support (and then Theora video playback support), and some extension for joystick force feedback. Our artists are now working on a demonstration (roller-coaster), let's wait for their work.
Pelorea: Tactical War
As the previous work is almost finished (you can take a look at the todo list here), I'm back on Pelorea: Tactical War. I'm currently tackling the game mechanic system which will support an easy implementation of any kind of turn-based strategy game (it's called TEP and should be generic enough for a broad range of game, including the AI system). When TEP will be finished, we will have to work on missions and it should be done.
Future...
Even if we are quite late on our next release of Pelorea: Tactical War (latest alpha release was last year), we are still committed to release it (and with a clear target for this year). On a sideline, I just upgrade for T3D and we are quite interesting to see what can be turned out of this new engine... Stay tuned.
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
#2
04/12/2009 (11:57 am)
Go Frank! Always happy to read news about you, your team, and Pelorea :)
#3
04/12/2009 (5:21 pm)
@Novack: you are one of our biggest fan ^_^
#4
04/14/2009 (1:54 am)
Dear Frank, Have you got a mail address, I would like to ask you something in private! Thanks!
#5
04/14/2009 (2:00 am)
@Andrea: You can join me at the following adress frank at indie-zone dot com
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