Game Development Community

RPG Starter Kit - Blog 3

by Maximillian Brewer · 04/11/2009 (10:53 pm) · 5 comments

Hi all!

Well I must admitt that being 14 can be difficult, especially when you are trying to juggle School with my own personal TGE projects with this Free RPG Starter Kit so not much has happened in terms of development, but I realy want to make sure that it is completed, and doesn't just stall and end up like the several other RPG Starter Kits I have seen in development.

I have been thinking pretty hard about this and have a few options on were to go with this...so if you could reply to suggest which one(s) is the best, please do.

Using Arcane FX as the basis for all good

I recently bought AFX and think that it is marvilous for no other reason than that is provides a ro-bust magic system and has a FLAWLESS RPG STYLE 3RD PERSON CAMERA!!

These 2 things are great on there own, and I have since intergrated the afxWeapon into my binary and am trying to get sime help on te AFX sides of things in achieving a simple Melee combat system that uses a button press to swing the sword and if it hits someone/thing then it is damaged.

Would people still be interested if it was a Free RPG Starter Kit that requires AFX for TGE?

Two is beter than one!

Another option I was thinking about was having 2 versions. One that requires AFX which will obviously be better and then another version that does similar things, but doesn't require AFX (both free of course)

Would people be interested in 2 versions?

So those are basically my 2 main questions :D

Also, I am wondering if anyone has been working on:

- The GUI inventory system

- Melee combat AI Bots (improved AI guard unit)


From Max

#1
04/12/2009 (6:41 am)
A couple weeks ago I finally got around to testing the Improved AI Guard Unit with melee weapons. And, as I suspected, you can get them working with relatively little modification. For full instructions see: www.garagegames.com/community/resources/view/15320/3#comment-114677
#2
04/12/2009 (7:58 am)
@Twisted

I have just attempted to get the Melee Resource you use into stock TGE 1.5.2 and it came up with alot of errors :(

I was wondering if you would happen to have the melee resource intergrated into stock TGE 1.5.2, and if so, would you mind emailing me the engine files that require editing for the resource, so i can just drag them into my stcok TGe 1.5.2 and then hit compile :D

From Max

PS. If you could do that, it would be great!

PPS. Which of the above options stated in the blog did you think was better?
#3
04/12/2009 (9:40 am)
Unfortunately I'm working off of a heavily modified version of TGE, so I can't (easily) get you the source code files. However I can give you the scripts that have been updated to work with the AI and have a few other improvements and bug fix. Also I slightly updated the install instructions (very slightly).

So the options are: only doing an AFX version, or doing an AFX version plus a version that doesn't require AFX but has fewer features?

I'd say to two versions if possible. But, it really depends on how much trouble it would be to get rid of or modify features that require AFX.

Do you have a detailed list of features you wish to include in this kit? If not, that should be the first thing you do. Make a features list (with as much detail as possible), and establish goals for this kit. Goals like: Assuming you had to pick just one; would you rather have this kit be user friendly or feature rich and versatile? What kind of timeframe would you like to be done in (with the whole project or just the first phase)? What is this kit NOT going to be (what it's not is just as important as what it is)? For example, maybe it's not going to be for turn-based RPGs. You can't be everything to everyone, and to try to do so is setting yourself up for failure. If you're not sure of something, that's exactly what a planning and research phase is for.

Edit: I uploaded those files right here. (Thanks to the Unofficial Torque Public-File-System.)
#4
04/12/2009 (9:48 am)
@Twisted

When you say you would be able to send me the scripts that have been updated...would they work with stock TGE 1.5.2? If so then if you could email them to me at:

macz_202 <at> hotmail <dot> com

If I was to do 2 versions, they would be 2 totally differernt projects, because I have a simple way of having melee the way I plan on using it (press a button and you swing word, if you hit someone, then they get damaged, if not, then you just swing the sword...like in Zelda) but I wouldn't be able to implement the same melee into stock TGE, as if uses AFX features.

I'll probably do the AFX version first, as this will be of more use to me personaly, and then just put together a stock TGE version, but i'll be working on both at the same time, with my priority on the AFX version

From Max

#5
04/19/2009 (9:41 am)
@Twisted

Are the files you uploaded to Unofficial File System (UFS) the same as the ones you can get from the original Melee Combat resource?