Golem Graphics - SciFi Outpost Tower
by David Mac · 04/10/2009 (8:27 pm) · 3 comments
I have a couple of irons in the fire right now, but am still turning out new content for our online store.
We had some requests for science fiction content, so to address that, I started off with a simple outpost tower. This is an 851 poly MAP/DIF intended for TGE (If someone really needs it in DTS, that could be arranged). It has 2 ground floor entrances, 2nd floor and roof access, ramped stairs that ensure your character models will be able to get up them! As always, our content is indie-priced!

We had some requests for science fiction content, so to address that, I started off with a simple outpost tower. This is an 851 poly MAP/DIF intended for TGE (If someone really needs it in DTS, that could be arranged). It has 2 ground floor entrances, 2nd floor and roof access, ramped stairs that ensure your character models will be able to get up them! As always, our content is indie-priced!

About the author
#2
04/11/2009 (7:17 am)
Decent model. It didn't work out of the box in 1.8.1 for me, but the source .map exported fine from Constructor and then it worked.
#3
@J.C. I have been creating these specifically for TGE and tested it on 1.5.2. I'm still trying to work out a good art pipeline for TGEA/T3D with my current 3d tools, and will be including normal and specular maps with those once I get the procedure down. Those models will also have their own section. I'm glad you got it to work with 1.8.1 though.
Thanks for the feedback!
04/11/2009 (3:22 pm)
@ Brandon: I can do that! Click Here@J.C. I have been creating these specifically for TGE and tested it on 1.5.2. I'm still trying to work out a good art pipeline for TGEA/T3D with my current 3d tools, and will be including normal and specular maps with those once I get the procedure down. Those models will also have their own section. I'm glad you got it to work with 1.8.1 though.
Thanks for the feedback!
Torque 3D Owner Brandon Baker