GarageGames GDC Booth Schedule
by Deborah M. Fike · 03/20/2009 (2:08 pm) · 25 comments

San Francisco, look out, because we've got our bags packed, our booth shipped, and everything is looking fine and sunny for the Game Developers Conference 2009!
Okay...so maybe that's understating it a little bit. It's been CRAZY around here. Conference planning is kind of like bar hopping: you're expecting a crazy good time, and it's always much more fun to drink while you're doing it. To give you an idea of what it's been like to coordinate this show, here's a few numbers to chew on:
- We've ordered almost 1,000 shirts for this show.
- We're burning 1,000 demo discs for attendees to take away (minus the 20 so far we accidentally ruined).
- Over 60 people are coming to GDC as a direct result of the GarageGames booth, including 20 GG employees, 20 business partners and game developers, and 20 associates and other community members.
- Our booth has 6 brand new standing banners, plus a 35 pound full replica 3D Torque logo that we hope we can display from the trade show ceiling.
- We currently have a planned total of 14 different presentations, mostly in our booth (and more on that below).
- And all these numbers add up to:
1 Rockin' Good Time

WARNING! Booth preparation in progress...
Here's the more explicit details of what's happening in booth #6240 in North Moscone this year (do note that this is the current schedule in PST and may be subject to last minute changes):
Wednesday, March 25th
- 11 AM: Sushi to Go Game Demo (made with iTorque) by Sudden Games
- 1 PM: Torque X 3D Demo by John Kanalakis
- 2 PM: Torque 3D World Editor Demo by GarageGames
- 3 PM: Live Internet Chat, featuring Torque Game Developers
- 4 PM: PlayLegions Demo (powered by InstantAction) by GarageGames
- 5 PM: Torque 3D Undercity Demo by Max Gaming Technologies
Thursday, March 26th
- 11 AM: Buccaneer: The Pursuit of Infamy Game Demo (made with TGEA) by Stickman Studios
- 1 PM: Live Internet Chat, featuring GG Community Members
- 1:30 PM: The Future of Web Games (Room 2012, West Hall)
- 2 PM: Torque 3D South Pacific Demo by Sickhead Games
- 3 PM: Box Macabre Game Demo (made with Torque X) by Perfect Dork Studios
- 4 PM: Lore: Aftermath Game Demo (powered by InstantAction) by Max Gaming Technologies
Friday, March 27th
- 11 AM: Live Internet Chat, featuring GG Employees
- 12 PM: Bumble Tales Game Demo (made with TGB) by Tandem Games
And, of course, you will be able to meet the winners of our GDC expo pass giveaway as well.
For those not attending GDC this year
I'm sure some of you are reading this right now and thinking, "That's great, but I'm a busy, boot-strapped game developer who doesn't have the time or money to make a trip down to GDC during crunch time." You are, after all, our core customer base. ^_^ So this year, we will be recording all of the above demos and will have them available for viewing on our Vimeo account after the show.
In addition, our tireless Michael Perry will be hosting live chats each day on the show room floor. Join him Wednesday at 3 pm PST for Torque Game Developer interviews, Thursday at 1 pm PST for Torque Community Member interviews, and Friday at 11 am PST for GarageGames Employee interviews. Just log into our ustream channel and you will be able to ask questions live during the interview. No more hiding behind faceless keyboards for us!
Hope to see a bunch of you there!
About the author
I write games for a living. <3 my job.
#22
One day, I have promised myself, I will attend one of these things. With my own game to show. :)
03/26/2009 (8:26 am)
Thanks Deborah. Looks great, wish I was there. Can't wait for the videos. One day, I have promised myself, I will attend one of these things. With my own game to show. :)
#23
03/28/2009 (8:04 pm)
What a great time! A huge thanks for Garage Games for all of their working in setting up one of the best Booths at GDC this year :)
Torque Owner David Dougher
Pariah Games
Except your monitors don't weigh 50 lbs each...
Did the electrical union require you to lay out every cable on the floor - not plugged in - until they could come over and attach them?
And of course none of the materials could be brought onto the floor by you. They all had to be wrapped in plastic on giant pallets and brought in by forklifts. For us, a distance of about 10 feet. But we had to wait until they did 5 other booths - even though the other people were not there...
And did they come up short on badges so you had to share for the first few hours while you were frantically trying to get things done?
And no food or drink during setup and the place was really hot and dry?
And they wanted to assemble the booths, even though they didn't have the tools, didn't know how they fit together, and they dropped and broke at least one pedastal?
Yup, I love trade shows.
Savor those memories... They actually do make the show more fun later... and remind you why it is sooooooooo much more fun to just visit, loot bag in hand, and wander.
Hope it goes well.
ps. Take pictures of EVERYTHING when you pack up to go back, including shipping lables. Things have a way of not arriving home.
Been there, done that, got the T-shirt.