GDNet: Weekend Reading
by Drew -Gaiiden- Sikora · 03/20/2009 (4:00 am) · 0 comments
Journal Land Pick of the Week
On the path with a ramblin' man - jollyjeffers has written an extensive mini-article on using D3D11 Stream Out for debugging, an idea he picked up from the Direct3D team while he was visiting Microsoft for the MVP Summit. Check it out and leave some feedback so he can turn this into a bona-fide Sweet Snippet for featuring on the front page.
From the Staff
* Gaiiden's Scroll - the Weekly Update takes a look at the dozens upon dozens of moderators running around the site and how we'll be streamlining things a bit; the last and final GDNet Collection book has been released; come visit us at the Expo during GDC; new resources and events
* The Code Zone Bargain Basement Blog - I somehow missed this post of johnhattan's at the end of last week, but still within time for Weekend Reading inclusion. Dunno how that happened - my bad. Anyways John contributes an article to MAKE, has some more GDNet books coming in to give away, has released The Code Zone Retro Pack, and is finalizing Think Tank
Project Updates
* Journal of dbaumgart - dbaumgart shows off some new artwork for two of the projects he's involved in: Immortal Empire and Aragon Online. He analyzes and critiques some of his own work as well.
* Ye Olde Ramblings - Telastyn continues to make progress on Tangent and shares links to an article on "C++ (and Java) in today's world" and the Fan programming language, which he would like Tangent to be similar to
* Journal of Aardvajk - 5 days of updates from <strike>easilyconfused</strike> Aardvajk full of good stuff, so I'm going to start you off at the beginning
* Journal of Ysaneya - Ysaneya checks in with some details on detail textures, recent work done on Infinity, and the launch of Darkfall - a game that is a potential case study for Infinity's development and future launch
* Happenings with VBStrider and Crew - this week's newsletter includes a radio podcast of an interview with the lead programmer, programming updates and much community acticity following last week's release of an updated Stick Adventures Online
* Milkshake's Dev Diary - Milkshake gets around to finishing the lighting discussion that he started early last month, adding hardware shader support
* Level-Grind Online - JWalsh shares some concept paintings for LGO, and is still looking for writers and creative individuals who'd like to join the team
* The Bag of Holding - ApochPiQ continues work with Epoch, logging 5 days worth of updates with the main goal of implementing a lock-free queue for sending messages between Epoch tasks
* Bennu - Demosthenes is looking at an April launch of Bennu for the 360, and has a video of the final main menu layout.
* Chronicles of the Hieroglyph - Jason Z is looking for any artists willing to help out with some basic modelling and texturing for his project
* Journal of MrCpaw - MrCpaw has decided to remake his project Ziron Realms into a side scrolling action RPG and aim for releasing it. He includes a gallery of work to date on the current Ziron Realms
* The Broken Mind - Falling Sky has been working on a BASIC to C++ compiler over spring break
Game Dev Stuffs
* mittentacular - mittens gives his analysis of Resident Evil 5 after copious amounts of play time
Other Stuffs
* mittentacular - It's a big question these days: Do you twitter? mittens takes a look at members of the game industry leveraging Twitter and what it's all about
* Gaiiden's Scroll - Gaiiden shares another story of ultimate deviousness, using a computer application in high school to prank his entire CS department
On the path with a ramblin' man - jollyjeffers has written an extensive mini-article on using D3D11 Stream Out for debugging, an idea he picked up from the Direct3D team while he was visiting Microsoft for the MVP Summit. Check it out and leave some feedback so he can turn this into a bona-fide Sweet Snippet for featuring on the front page.
From the Staff
* Gaiiden's Scroll - the Weekly Update takes a look at the dozens upon dozens of moderators running around the site and how we'll be streamlining things a bit; the last and final GDNet Collection book has been released; come visit us at the Expo during GDC; new resources and events
* The Code Zone Bargain Basement Blog - I somehow missed this post of johnhattan's at the end of last week, but still within time for Weekend Reading inclusion. Dunno how that happened - my bad. Anyways John contributes an article to MAKE, has some more GDNet books coming in to give away, has released The Code Zone Retro Pack, and is finalizing Think Tank
Project Updates
* Journal of dbaumgart - dbaumgart shows off some new artwork for two of the projects he's involved in: Immortal Empire and Aragon Online. He analyzes and critiques some of his own work as well.
* Ye Olde Ramblings - Telastyn continues to make progress on Tangent and shares links to an article on "C++ (and Java) in today's world" and the Fan programming language, which he would like Tangent to be similar to
* Journal of Aardvajk - 5 days of updates from <strike>easilyconfused</strike> Aardvajk full of good stuff, so I'm going to start you off at the beginning
* Journal of Ysaneya - Ysaneya checks in with some details on detail textures, recent work done on Infinity, and the launch of Darkfall - a game that is a potential case study for Infinity's development and future launch
* Happenings with VBStrider and Crew - this week's newsletter includes a radio podcast of an interview with the lead programmer, programming updates and much community acticity following last week's release of an updated Stick Adventures Online
* Milkshake's Dev Diary - Milkshake gets around to finishing the lighting discussion that he started early last month, adding hardware shader support
* Level-Grind Online - JWalsh shares some concept paintings for LGO, and is still looking for writers and creative individuals who'd like to join the team
* The Bag of Holding - ApochPiQ continues work with Epoch, logging 5 days worth of updates with the main goal of implementing a lock-free queue for sending messages between Epoch tasks
* Bennu - Demosthenes is looking at an April launch of Bennu for the 360, and has a video of the final main menu layout.
* Chronicles of the Hieroglyph - Jason Z is looking for any artists willing to help out with some basic modelling and texturing for his project
* Journal of MrCpaw - MrCpaw has decided to remake his project Ziron Realms into a side scrolling action RPG and aim for releasing it. He includes a gallery of work to date on the current Ziron Realms
* The Broken Mind - Falling Sky has been working on a BASIC to C++ compiler over spring break
Game Dev Stuffs
* mittentacular - mittens gives his analysis of Resident Evil 5 after copious amounts of play time
Other Stuffs
* mittentacular - It's a big question these days: Do you twitter? mittens takes a look at members of the game industry leveraging Twitter and what it's all about
* Gaiiden's Scroll - Gaiiden shares another story of ultimate deviousness, using a computer application in high school to prank his entire CS department
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