Graveyard Pack Released - with a lil' bit of funk rubbed on it!
by Alan James · 03/12/2009 (5:46 pm) · 24 comments
Hey everyone! If you've been following Will Zettler's plans, you'll remember that he's noted that we've joined forces to bring you the "Tombs & Crypts Graveyard Pack."
Will introduced his plan to release a graveyard pack a while back, and I offered to, in technical terms, "rub a little bit of funk on it." i.e., take a look at his textures, introduce some models I had been working on myself for a similar idea, add in some other content and make suggestions on additional audio tracks and such.
So here are a few screens and shots of the result:






The pack consists of over fifty dif models with all source art, a couple tree samples from RRGTS "Storms and Seasons Environment Pack", several skyboxes, some BB'd Png foliage, an assortment of terrain textures, and of course a half a dozen of Will's own ambient audio tracks to mix and match to make your own unique haunted graveyard.
Here's a couple of the four model index pages:


At this point the models are only .Map/.Dif format, I will at sometime update this for Will and add in DTS/Obj/? formats for a broader scope of use (I currently have some things I need to move back to the front burner, so I can't give you a solid eta on that). At this point this all works great with TGE 1.5.2 and TGEA 1.8.1 and it includes one demo level for TGE and two for TGEA.
If you'd like to check it out, along with several other of Digital Lightstorm's Audio packs at really great prices, check out www.monsterpacks.com I'm sure Will would appreciate it! (I wouldn't complain either!)
Speaking of moving things onto the front burner, I'm sure most of you have run into the magenta/green resizing issue with difs exported with any of the latest Map2Dif versions.
Well, I took it upon myself to hack it up a bit, figured out that I could fake it but not truly fix it and so turned it over to someone who actually knew what he was doing.
I haven't seen him post a blog concerning this, so I'll go ahead and let the cat out of the bag, post a link to Andy Rollins nice work and we can get a few other folks testing this updated version of the Map2Dif with what I believe is a working lightmapping fix.
Fixed lightmap code courtesy Andy Rollins:
www.monsterpacks.com/contentpacks/code/v2/map2dif_plus_tse.exe
This fixed code has helped me move ahead towards another release of the "Corridors & Conduits Scifi Construction Kit". I've got 90% of the TGE version maps done, and now it's a matter of tweaking the location of portals so that when multiple pieces are placed together, the unlightmapped portions are hidden - this is really necessary on very, very dark levels in particular so that they are pitch black to start with. Also, now that the T&C Pack is somewhat out of the way, I can focus on the performance issues I wanted to address with the C&C Scifi Kit, i.e. LOD's is particular but also a good going over of all the content for tweaking.
Anyway check out the "Tombs & Crypts Graveyard Pack" at www.monsterpacks.com, say "HI" in the forums (we like to see that new folks have stopped by, and keep an eye out for a updated release of the Corridors & Conduits Scifi Construction Kit. I also have *several* other content projects in the works, A Goldmine Pack that actually is about 80% complete, a Damaged & Destroyed Building Pack, Several Ancient Civilizations Packs (South America, Middle East and Europe) and a few other surprises.
Thanks!
Alan
Will introduced his plan to release a graveyard pack a while back, and I offered to, in technical terms, "rub a little bit of funk on it." i.e., take a look at his textures, introduce some models I had been working on myself for a similar idea, add in some other content and make suggestions on additional audio tracks and such.
So here are a few screens and shots of the result:






The pack consists of over fifty dif models with all source art, a couple tree samples from RRGTS "Storms and Seasons Environment Pack", several skyboxes, some BB'd Png foliage, an assortment of terrain textures, and of course a half a dozen of Will's own ambient audio tracks to mix and match to make your own unique haunted graveyard.
Here's a couple of the four model index pages:


At this point the models are only .Map/.Dif format, I will at sometime update this for Will and add in DTS/Obj/? formats for a broader scope of use (I currently have some things I need to move back to the front burner, so I can't give you a solid eta on that). At this point this all works great with TGE 1.5.2 and TGEA 1.8.1 and it includes one demo level for TGE and two for TGEA.
If you'd like to check it out, along with several other of Digital Lightstorm's Audio packs at really great prices, check out www.monsterpacks.com I'm sure Will would appreciate it! (I wouldn't complain either!)
Speaking of moving things onto the front burner, I'm sure most of you have run into the magenta/green resizing issue with difs exported with any of the latest Map2Dif versions.
Well, I took it upon myself to hack it up a bit, figured out that I could fake it but not truly fix it and so turned it over to someone who actually knew what he was doing.
I haven't seen him post a blog concerning this, so I'll go ahead and let the cat out of the bag, post a link to Andy Rollins nice work and we can get a few other folks testing this updated version of the Map2Dif with what I believe is a working lightmapping fix.
Fixed lightmap code courtesy Andy Rollins:
www.monsterpacks.com/contentpacks/code/v2/map2dif_plus_tse.exe
This fixed code has helped me move ahead towards another release of the "Corridors & Conduits Scifi Construction Kit". I've got 90% of the TGE version maps done, and now it's a matter of tweaking the location of portals so that when multiple pieces are placed together, the unlightmapped portions are hidden - this is really necessary on very, very dark levels in particular so that they are pitch black to start with. Also, now that the T&C Pack is somewhat out of the way, I can focus on the performance issues I wanted to address with the C&C Scifi Kit, i.e. LOD's is particular but also a good going over of all the content for tweaking.
Anyway check out the "Tombs & Crypts Graveyard Pack" at www.monsterpacks.com, say "HI" in the forums (we like to see that new folks have stopped by, and keep an eye out for a updated release of the Corridors & Conduits Scifi Construction Kit. I also have *several* other content projects in the works, A Goldmine Pack that actually is about 80% complete, a Damaged & Destroyed Building Pack, Several Ancient Civilizations Packs (South America, Middle East and Europe) and a few other surprises.
Thanks!
Alan
About the author
#22
images look really great.
04/08/2009 (10:29 pm)
Guys how do you do your .map files. What exporter are you using ? if maya do you people have maya2map exporter. i am using maya 2008 version. thanks images look really great.
#23
04/08/2009 (10:54 pm)
Hey Adithyaa, the modeling was done with 3D World Studio, exported as .MAP files with that, then passed through Constructor's Map2Dif.
#24
04/30/2009 (4:24 am)
thanks alan
Associate Steve Acaster
[YorkshireRifles]
Good luck with the exporter.