Game Development Community

dev|Pro Game Development Curriculum

World Fodder

by Ted Southard · 03/11/2009 (4:31 pm) · 5 comments

Before I rant, I should say that the Engage Expo is a conference in the Javitz Center focusing on virtual goods, microtransaction/RMT, and youth games. Having looked at the schedule and seen plenty of sessions on the microtransaction model, as well as an investor meetup, I decided it was worth it to attend.

Again, for those of you who have read my past networking blogs, and for those that didn't, I can't stress it enough- especially when it's in your home town. Being in Brooklyn, it doesn't take me long to get to Manhattan and get into the conference (but they sure did open doors early!).

To keep it simple: The sessions were worth their weight in gold. I have six and a half pages of notes from them in my book, as well as 30+ business cards and a few email addresses from the networking and investment events (more on that in a minute). The general gist of the sessions were that the Free2Play model is coming on strong in the US, and has been the standard for years in Asia. Another trend I saw was an absolute explosion of game-in-a-browser plugin vendors (the sticky thread is set for a nice update). There was at least a half-dozen, and most were flash-based, but many of them also offered back-end solutions that linked up with both Flash and Unity, among other engines. Data metrics and reporting vendors were also present, including one that worked with Torque.

Networking went probably better than I had thought. Initially not, since I went and broke Interrogative the night before (I really wanted to get a trivia demo set up and jacked it up instead), but I got it fixed and put some quick content into it by lunchtime, so over the last day and a half, about ten or so people have seen Interrogative in (quite a bit, but not all of) it's glory. The response so far has been encouraging- and that's more than encouraging to me, since Interrogative is the single riskiest piece of the Epic Frontiers puzzle.

The investment panel went as well as it could have. Four investors talked about much of the same general information I've blogged about before, and I flubbed my presentation twice, and a third wasn't interested in the game space, but rather tech (someone's got to invest in tech). They listened though, and I didn't make a total ass out of myself (fractional? maybe). But again, many investors seem to be looking for your project to be either in or close to beta with some sort of following, which means that if you're looking for any kind of A/B round or seed funding, it's rough going. But since I was going to the conference, there was no reason not to try!

Now, aside from the usual conference goodness, I noticed a trend I wasn't personally fond of. Aside from the artificial separation being wedged between MMO's and Virtual Worlds (VW's), the VW's seem to be going down the path of that of a digital lobster trap: Create a social network/virtual world hybrid, draw in as many crustacean-like teens/young adults with disposable income as you can with the bait of traditional media (tv/movie/music content), and then slam the lid shut by monetizing them with frilly cosmetic virtual goods.

Okay, so I'm all for VW's, and crustacean-like teens/young adults with disposable income, and virtual goods, and even social networks. But while all of that is okay, it looks to me as though the money is the big draw of the world. Usually, I'm cool with that too, since I'm a fan of Capitalism as a principle. But Cynical Capitalism (just like Cynical Anything), puts me off, and creating empty worlds to draw people in just to make money- and then complain that it's too hard to create content for them unless the user does it... ::SHUDDER::

It was a bit ironic then that as I demo'ed Interrogative, someone commented on MMO's as being the "old" VW's. But even as much as I view current MMO's as having stale content- at least they have some, and that makes them quite more advanced than the empty VW's people want to push now. A good example is a session on the future of narrative that I attended today. The first example was a standard 3-act story of a fairytale. Pronounced as stale. So naturally, my ears perked up as the prospect of gleaning more knowledge of how to take my own narrative features to new heights. So what comes next?

The same stale narrative chopped up and put into the context of real-life stars acting out the story in a combination of webisodes, links to music, a movie, and gossip run in print media, all accessible through at least two or three sites that are in turn accessible from a virtual world designed to bring people in to "interact" with this- and then be monetized by outside brands.

So naturally, I raised the question of that itself being stale and why VW's did not seem to be even trying to create their own content. The answer I received from the person who brought that example forth said that it should be done, another proposed user-generated content, and the third told the audience that it was "really hard" and that when someone did it, then everyone would be doing it.

Ever hear the story about Everybody, Somebody, Anybody, and Nobody?

So for everyone out there looking to create an MMO/VW: Please, do not become World Fodder!

About the author

Started with indie games over a decade ago, and now creates tools and tech for games. Currently working as a contractor for startups and game studios.


#1
03/11/2009 (5:10 pm)
Thanks for the update, it's been awhile since I've been to a show.
I have thoroughly explored VWs like Second Life, IMVU and others and they all have something in common.
They aren't really games.
I mean, don't get me wrong they usually have mini-games, points, etc to keep users on, but it just isn't the same.
To me, a good MMO IS a full fledged VW but with a whole lot more.
As far as user created content, the number of users or gamers that are willing to do it really seems slim when put into real practice.
Honestly, my prediction is that these projects will have to employ armies of content artists or turn to technology like the NextEngine,image/video based 3d capturing, inexpensive motion capture suits and other rapid methods to provide the content that paying users expect.
Personally once image/video generated 3D content tools are simple for VWs to provide to the end-user (think YouTube), the VWs will be what users expect.
For now I feel most VWs are about as useful as virtual reality glasses.
Very cool and a step in the right direction but today's technology just isn't ready yet.
We are very close though!
It will be interesting to see the growing pains and new developments/breakthroughs of the industry at GDC this year.
Hope to see you there. ;)
#2
03/11/2009 (5:24 pm)
BrokeAss Games you should look at Entropia Universe if you want to see a VW as those others are not games under my standards ether. though you don't see me playing EU as they messed up there loot system about 3 years ago and loot sucks now. its not worth being a free account there and i cant afford paying allot of money like others do in that game.

i like this blog Ted made but i will not be going to any conference for my first year maybe next year.
#3
03/11/2009 (6:54 pm)
@BrokeAssGames: Agreed. They're not games, though they try to talk the talk -kinda-, and then try to talk the social network talk -kinda-, and then try to talk the content talk... -kinda- It winds up being schizophrenic in the end. What I think will happen is that someone is going to see that and do something about it and turn it into a WoW-type social VW, and then that will become the standard for a while (which is fine, because at least it'll be something, and probably a lot more honest with itself about what it is).

@Brandon: You should at least try to get to some game developer meetups if there are any in your area. It's a great chance to talk to people with differing angles on the industry, and you get a feel for how things are "overall" in game trends.

And yeah, Entropia was probably a VW model they should have looked to, even for the social sites, but that's just me.
#4
03/11/2009 (7:55 pm)
well there is one in my area and its GDC it would take me less then 2h to get there but the cost of GDC is out of my range at lest for this year maybe next year for that though.
#5
03/11/2009 (8:03 pm)
@Brandon: Good point. If it wasn't for GG giving me that expo pass, I wouldn't even have considered it (I have to fly out there).

But, have you tried www.meetup.com? Did a quick search for groups in the Bay Area and came up with this. Hope that link works. I tried that site out a couple of years ago and go to a few meetups a year for the group in my area now. Mostly it's free, or maybe a few bucks to cover the venue if the group doesn't have a free one. Hope that helps.