Free Dif Packs #2
by Andy Wright · 02/27/2009 (10:58 pm) · 18 comments
Heres another set of Dif's that can be used to create another style of outpost/fortress. All files are free for all to use and have included the .map files for anyone that wishes to add to the set.
Download Op Pack 2



Second pack is a set of houses in the same 'desert' style, all 6 houses are variations of the same style. set includes the dif's and map's if anyone wants to edit them.
Download House Pack 1



Please let me know what you think of them, or if anyone has any requests.
Andy.
Download Op Pack 2



Second pack is a set of houses in the same 'desert' style, all 6 houses are variations of the same style. set includes the dif's and map's if anyone wants to edit them.
Download House Pack 1



Please let me know what you think of them, or if anyone has any requests.
Andy.
#2
02/27/2009 (11:50 pm)
yea i think their only 6 or 8 faces on the corner curves, the lighting really highlights them... they were filler models on a scene i was playing around with a few months back did the lot in about 2 hours, 2-5 are all just cut/paste modifications of the first one...
#3
02/28/2009 (12:04 am)
hmm there a problem it say that the files are .dif and .map files in the zip file besides that the image looks like a quick time movie for dif and a text the .map files are Linker Address Map so when i take them out thats what they open as and thats what file it say it is. the textures download fine though.
#4
Well after looking at the first pack, i thught:
"it's great to see free assets on GG.com, but i can't use them, because I mainly make fantasy RPG games...what a bummer!"
but after seeing the Outpost pack, i thought:
"YES!!! I could change the textures and change this into a cool overgrown temple!"
So thanks!
From Max
PS. I am running a Community project called RPG Starter Kit..Can i use these (edited a bit) to be included in the kit? (it's free)
02/28/2009 (12:24 am)
@ AndyWell after looking at the first pack, i thught:
"it's great to see free assets on GG.com, but i can't use them, because I mainly make fantasy RPG games...what a bummer!"
but after seeing the Outpost pack, i thought:
"YES!!! I could change the textures and change this into a cool overgrown temple!"
So thanks!
From Max
PS. I am running a Community project called RPG Starter Kit..Can i use these (edited a bit) to be included in the kit? (it's free)
#5
02/28/2009 (1:05 am)
well i can open the .map file in constructor cant the dts don't show in tgea or i should say the files don't even show i placed them where they should be. xsi don't have .map and i can't find a importer for it so looks like i just have to do them all from scratch anyways. its not like its going to save me allot of time and there's no way i working with constructor its just a badly done program thats why its free. :P
#6
.map files are opened with Torque Constructor (free from torque store) which can then be exported to your version of Torque!
From Max
Ps. The .map files display as Linker Adress Map because windows doesn't know what this file is...and you can't open them in Constructor by clicking, you have to open Constructor and then open the .map!
02/28/2009 (1:32 am)
@Brandon.map files are opened with Torque Constructor (free from torque store) which can then be exported to your version of Torque!
From Max
Ps. The .map files display as Linker Adress Map because windows doesn't know what this file is...and you can't open them in Constructor by clicking, you have to open Constructor and then open the .map!
#7
their not dts's, they dont go into your shapes folder if thats where you put them, they go into your interior folder as their .dif's.
@ Max
Sure use them for whatever you want, i included the .map's so that anyone can import them and edit them as they wish. Ive got a fantasy style dungeon pack that would be usefull for you, its not textured though, and its portalled in a really shoddy but fast way so that the ambient lighting from the sun's blocked out ... ill zip them up later on and put them on here
02/28/2009 (3:16 am)
@ Brandontheir not dts's, they dont go into your shapes folder if thats where you put them, they go into your interior folder as their .dif's.
@ Max
Sure use them for whatever you want, i included the .map's so that anyone can import them and edit them as they wish. Ive got a fantasy style dungeon pack that would be usefull for you, its not textured though, and its portalled in a really shoddy but fast way so that the ambient lighting from the sun's blocked out ... ill zip them up later on and put them on here
#8
02/28/2009 (3:35 am)
Max, I checked out your blog and website, ill make some interiors for the project if it helps out, ive just mostly been making random stuff without any real direction, wanted something to get my teeth into for a while now. do you use msn or yahoo atall ?
#10
Long time...
The difs are starting to look clean. Are those transparencies I see on the rails in the first screens? Surely those are DTS... or are they?
Jondo
02/28/2009 (8:33 am)
Hey mate,Long time...
The difs are starting to look clean. Are those transparencies I see on the rails in the first screens? Surely those are DTS... or are they?
Jondo
#11
I got twatted by a bus last year, shattered my right wrist, both legs and my hip :| so only been getting back into things the last couple months
their individual rails.
02/28/2009 (8:43 am)
heya jon, nah not transparencies, couldnt get anything to work on dif's, and max pisses me off so still learning the dts side of things.I got twatted by a bus last year, shattered my right wrist, both legs and my hip :| so only been getting back into things the last couple months
their individual rails.
#12
You got a different MSN now, I haven't seen you on?
add meh: jondocino (a) msn.com
What's up with a gas station? That's what I really need :P
02/28/2009 (8:54 am)
RAILS? heheh ok... sorry to hear about your run in with the bus. I hope you at least dented it up good and proper.You got a different MSN now, I haven't seen you on?
add meh: jondocino (a) msn.com
What's up with a gas station? That's what I really need :P
#13
ok well that worked but still cant edit them in xsi. :P not even blander comes with a importer for .map files only export again and cant find a importer for that ether. :P like i said its not going to save me that much time anyways when makeing my house so will just do it from scratch.
02/28/2009 (10:41 am)
Quote:.map files are opened with Torque Constructor (free from torque store) which can then be exported to your version of Torque!hmm did not know that but it still makes them useless as i cant open .dif's in xsi can only export .dif files.
Quote:their not dts's, they don't go into your shapes folder if thats where you put them, they go into your interior folder as their .dif's.
ok well that worked but still cant edit them in xsi. :P not even blander comes with a importer for .map files only export again and cant find a importer for that ether. :P like i said its not going to save me that much time anyways when makeing my house so will just do it from scratch.
#14
@Andy: cool! Thanks. I've a use for those desert houses. I also see a wide variety of uses for the outposts. With a little retexturing and modification those things could be used in both fantasy and sci-fi settings.
02/28/2009 (11:52 am)
@Brandon: learn the differences between the tools and relevant modeling strategy, instead of complaining about or denigrating the free stuff that someone is offering just because you don't understand how to make use of it. Brush based construction is different from mesh based modeling -- that's why .map files are "useless" in XSI and/or Blender. You need to use CSG based programs such as Constructor, Quark, etc, to create your interior objects and export them to a binary BSP format, ie. the .dif format for Torque. You'll use XSI, Blender, Max, Maya, Lightwave, Milkshape, etc for your mesh based objects which are exported as .dts shapes for Torque. The two are totally different beasts. You're trying to fit a square peg in a round hole -- and that just doesn't work! Well, there is an exception, but you should understand the basic needs of the format first.@Andy: cool! Thanks. I've a use for those desert houses. I also see a wide variety of uses for the outposts. With a little retexturing and modification those things could be used in both fantasy and sci-fi settings.
#15
macz_202 <at> hotmail <dot> com
02/28/2009 (11:24 pm)
@Andy: If you want to help with buildings in the RPG Starter Kit, shoot me an email to:macz_202 <at> hotmail <dot> com
#16
03/02/2009 (6:39 am)
Thank you for the freebies Andy its greatly appreciated I have been putting them to good use. Along with some other great freebies like the free sci-fi buildings from 3Drt.com Works great in CS4.1
#17
03/02/2009 (8:47 am)
Looking good :) glad they could be of use. 
Torque Owner Brandon Baker
World Core Studios