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Dungeon Construction Kit for TGEA released!!!

by Kolbasoff · 02/17/2009 (3:32 pm) · 49 comments

Dungeon Construction Kit for TGEA released!!!
www.robomaniac.invitinggames.com/store/207/screens/dck_top.jpg
The Gothic style Dungeon Construction Kit has been finally finished! Although there're always
lots of things to improve and update, I hope you'll be mostly content with it when you try it.
I'd like to thank Maxim Lyulyukin whose contribution to this project seems even greater than mine.
I appreciate his assistance and further on I'll speak of this project as of a result of our close
cooperation.
I also want to thank Konrad Kiss whose participation has added a real zest to our project.

So, what is our Kit like?
It's a Construction set pack which includes everything necessary to create your own medieval/fantasy/scifi
scenery.
The Kit contains:
18 pieces with 2 LODs for each piece
36 hi-res textures: normal, specular, diffuse

Formats include 3DS, 3DSMax8, FBX, Maya2008, OBJ, X.


We have created all pieces in DTS format instead of DIF
for further application of advanced lighting and possible use of animation features.

This is the demo video

and some screenshots
broken column
corner
corridor
corridor corner
corridor door
corridor end
corridor small
corridor small cross
infected column
wall
wall bay
wall door

The Construction Kit is versatile and very easy in use. With special thanks to Konrad Kiss who's done a really neat job
we introduce the automatic dungeon editor which makes it possible to assemble your dungeon
in less than a minute! See also Konrad's blog
Moreover, we're planning a number of updated versions of this kit in the future
which will be available for free.
And we're thinking of creating some similar construction kits on the basis of this one -
a kind of a Diablo-like 'top-view' dungeon or the like. So keep up to date with us and -
well, have fun with the kit!

BUY PACK FOR 39.99 USD HERE

About the author

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#1
02/17/2009 (3:40 pm)
finaly, congratulations...
#2
02/17/2009 (6:35 pm)
looks amazing - now for a TorqueX version please ; )
#3
02/17/2009 (7:02 pm)
Very very very cool project Kolbasoff. The usefulness of the kit is very high.

I have a question. Is it possible for this tech to be manipulated to operate at run time? I'm thinking similar to what Diablo and Diablo 2 manage to pull off with their random dungeon generator. I know it's a big jump in functionality, but with the base code you would have a starting point.
#4
02/17/2009 (7:33 pm)
How about changes to the editor (source)? I can see wanting to do some placement of other objects with it/designating room triggers
#5
02/17/2009 (7:46 pm)
Just gave the pack a shot. I started the Dungeon Creator up and it works great under Chrome, very fluid. Sort of reminds me of a prettier version of QuArK.

The source files are really nice to have but it would be great to the option to place any shape, similar to how the spawn point is currently implemented.

Patrick
#6
02/17/2009 (7:47 pm)
Geez... there goes $40.00 from my budget :)

Congratulations! Will definitely use it for my next game... maybe even for this game! Please add more texture variations and tiles!

#7
02/17/2009 (8:34 pm)
This is awesome Kolbasoff and puts us all one step closer to that much sought after "Make My Game" button :)
#8
02/17/2009 (9:25 pm)
Fantastic job!
#9
02/17/2009 (10:05 pm)
:P make my game button that would be so boring every game would look the same. :P

this is a good pack though if i can find a use for it i might buy it as of right now i cant think of anything i want underground i still might be able to use it as interior though. it will be some time be for i can decide if this could be useful as i not going to be working on that large building that this could come in handy for not for some time at lest.

i like that infected column looks funny. :P
#10
02/18/2009 (12:28 am)
Sweeeeeeeeet! Good work ye guys

Ill have to grab this as soon as I get home. :)

Question: is it easy to expand on it making my own tiles in 3dsMax and having the dungeon editor use them?

If not that easy, then I reckon as long as I make the tiles fit I can just "search + replace" in the mis file after the dungeon has been laid out and saved.

Gratz and keep dem updates coming
#11
02/18/2009 (2:30 am)
@Michael: Actually, it would not require much effort to do the same in Torquescript, except the gui of the editor. But if you're only looking at procedural generation, it would be fairly easy, since all tiles take up the same amount of space. You'd have to take off the tops off the tiles though. I think that'd require as much effort as writing a dungeon generator code. The part that recognizes tiles just has to be ported to TorqueScript.

@Dave: The editor was packed to be more compact, but of course, the formatted sources are available. Please drop me an email where you want it sent.

@Patrick: Thanks. You can place any compatible shape by hovering over the tile you want to change. If you want to have something out of the ordinary, you will need to place that in Torque.

@Thak: The editor was created for this specific pack. It is possible to extend the array of alternate tiles for a specific tile, but you will have to dive into the javascript code for that. It was made so it is relatively easy to add new tiles as an alternate tile to other tiles. All you need to do is register every alternate tile to every tile affected.
#12
02/18/2009 (3:04 am)
This looks absoloutly great and I will buy it, I have 2 questions though regarding the product.

Its a license not a purchase I can see some issues with this but that is not main concern. I would like to have this be part of our game distribution pack so that users could create zones themself, and/or develop it further as Dave/Patrick suggests. But those seems to be prevented by 2.1, 2.2 and 2.Ownership as I read it. Did I misread?
#13
02/18/2009 (3:15 am)
Dude ... Awesome work.

The results of this puppy are going in Soul Wars (i.e. The dungeons not the construction kit) ... now where did I put the Credit Card. :)

Awesome job man.
#14
02/18/2009 (3:15 am)
@christian

drop me email please, all things discussable, nothing going left without answer... i am always glad to help and open for dialog
#15
02/18/2009 (3:57 am)
Fantastic work, really. I see great use both for the editor and the tilesets in SoW!

Konrad, I'd like to echo Dave in desire for the source to the editor. You know my email, I'll buy the kit tonight and then drop you a line? :)
#16
02/18/2009 (4:27 am)
@Dave & Gareth: Sent you guys an email.
#17
02/18/2009 (4:41 am)
if any other questions appear - you can ask them HERE
(dont forget to register, all registrations processing manualy by me)
#18
02/18/2009 (7:22 am)
Maxim thanks for the swift customer support.

-Kit bought :P
#19
02/18/2009 (7:54 am)
This looks very interesting. I'll have to pick up a copy.

Congratulations on completing your project!
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