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Corridors & Conduits: TGEA EA version SciFi Construction Kit Released!

by Alan James · 02/16/2009 (7:14 am) · 17 comments

Corridors and Conduits: TGEA EA SciFi Construction Kit

As noted this is an "Early Adopter" Release, and there are things that are still in the works regarding the pack, but it has currently 100% functionality, although certain things are being optimized (portals in particular) and added for the final release.

What does that mean for you? Well it means that we are introducing it at 25% off the standard $29.95 price. Yep, that's right, until I complete the nagging things that I want the Final Release of the Kit to include, it will sell for the low price of $22.50!

The Kit includes the following content:

- Over 150 DIF Objects in both Unlit and Lightmapped Versions (300+total DIF objects)(corridor pieces, conduits, console pieces, doors, beams, catwalks, cargo containers, pipes, brackets, electrical lines)

- 13 Functioning DTS Doors Including 9 "Level" Doors to indcate current Complex Level

- Animated Ventilation Fans

- Nominally Functioning Elevators (Triggered Teleporter Style)

- 3 Sample Audio Tracks from Digital LightStorm Studio

- Manual with Model Reference Image Index

- Two simple Demo Levels

- Free Updates to all Future Version Releases (excluding "bundled" promotional packs)


I'd like to thank Will Zettler of Digital LightStorm for providing three sample scifi audio tracks for this release, if everything works out, we hope to soon host the various Digital Lightstorm Audio Packs on www.monsterpacks.com. Stay tuned!

For a more detailed list of included content and a breakdown of the differences between the EA version and the Final version check it out at www.monsterpacks.com

Here are some recent screenshots:

www.monsterpacks.com/contentpacks/scifipack/InGame001S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame002S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame003S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame004S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame005S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame006S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame007S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame008S.jpg

www.monsterpacks.com/contentpacks/scifipack/InGame009S.jpg


And here's a pretty low resolution video in the demo levels:




Here are 3 of the 8 indexes of the included models:

www.monsterpacks.com/contentpacks/scifipack/ModelIndexA.jpg
www.monsterpacks.com/contentpacks/scifipack/ModelIndexB.jpg
www.monsterpacks.com/contentpacks/scifipack/ModelIndexC.jpg
So check it out there's a whole lot more information at www.monsterpacks.com, it should be a great addition to your asset library if you're developing a scifi style game and need some interior corridors and base like passages.

Alan

#1
02/16/2009 (8:21 am)
Great job, those corridors looks really good.
#2
02/16/2009 (9:22 am)
Great job! Watch out for aliens...they're everywhere!
#3
02/16/2009 (10:14 am)
Awesome pack. Nice work at getting this released :)
#4
02/16/2009 (11:46 am)
Great work as always guys. And those are some nice sounds.
#5
02/16/2009 (3:21 pm)
Awesome!

Edit: Uh oh. Just noticed TGEA version. Any clue how TGE safe it would be?
#6
02/16/2009 (5:30 pm)
Very nice collection!
#7
02/16/2009 (5:42 pm)
@Everyone, Thanks for the (as usual) great, encouraging comments!

@Leathel, All of the models are ready to be exported to TGE, there are just so many that it's going to take me a bit to do so.

If you're interested and want to export the .MAPs from Constructor 1.0.51 to TGE yourself and give the stuff a try, go ahead and just set up an account on www.monsterpacks.com then email me with your login and I'll activate the pack and you can see if that would be worth it to you or not.

They all should work fine in TGE, I've tested a few. TGEA just "appreciates" lightmapped .DIFs more than TGE for some reason, so the best set would probably be the ones without the lightmapping (included). That of course raises the issue of portals, and that's one of the reasons for the Early Adopter status, not all the portals are working properly and some have been removed because of conflicts with other model portals. As noted this will be addressed in the Final Version, but also something to keep in mind.

Thanks!
Alan
#8
02/16/2009 (7:10 pm)
Maps are included in pack so I will give it a shot if the default doesn't work out. Love the work. With your upcoming mining/cave pack my zones will be complete.
#9
02/16/2009 (7:55 pm)
@Leathel, cool. But let me know if it is in fact usable for you. I don't want you stuck with something that you can't use. One thing I would note, on the very complex models, you might want to load them up, export them and then close and re-open Constructor, it's pretty temperamental with consectutive loaded complex models.

@Everyone, I forgot to note, the demo build that is included is based upon 1.8.1, so if you pick up the pack you might have to update your directx version to the latest (like I did) for it to work properly.

And please, let me know if any of you have any show-stopper errors, problems, etc. it is EA but first I want it to be completely useable if not optimized, and second I was only able to test it on three machines of varying capabilities (in both 1.7.1 and 1.8.1).

Thanks!
Alan
#10
02/16/2009 (9:17 pm)
Great something I was really needing for a bit. As long as the map files and textures are there. I can load them up in CS4+pipeline still is a great combo. Plus there is a pretty neat trick I learned using that combo. :)

Edited:

Thanks for the info Alan, the thing is CS4+pipeline has a X importer that works great. Well I load that up into UVwrap3D and export it as DTS object without any hiccups. So far I used it to make fake walls and stuff but with a sci-fi pack I can have walls that can be blown apart to other areas. At least thats the idea anyway. and finally the photo of when I first tested this idea.

i16.photobucket.com/albums/b42/Programmerj/Scales-1.jpg
#11
02/16/2009 (9:36 pm)
@Johnny H.
Yep, all the source art is there, the .MAP,.3DWS, .MS3D (animated objects and a few DTS objects so far),all the textures in whatever used format, i.e. generally either .PNG or .JPG. If I used it to make it, it's included in the pack.

You may have some texture alignment issues with Cartography Shop 4, haven't loaded it up in quite a while and the newer 3D World Studio definitely did something with texture alignments between 5.43 and 5.52, but that's just a matter of patiences and a little bit of time...

The one thing isn't currently but also that will be with the Final Release is .OBJ file format for the equivalent .DTS objects, and possibly for *most* of the corridors...as I've noted, some are just a bit too complex for a clean conversion to .DTS objects, although most should make it.
#12
02/17/2009 (7:28 am)
Picked this up last night, great pack. And I'm amazed at how good the DIF cave looks!
#13
02/17/2009 (8:28 am)
I'm sure I saw a Strogg in one of those corridors!
Nice work.
#14
02/17/2009 (5:15 pm)
Nice pack, just picked it up :-)
#15
02/17/2009 (6:19 pm)
Very nice work, I just went to your site and purchased it.

#16
02/18/2009 (1:21 am)
Thanks again everyone for the great support!

During the Early Adopter phase, I've set up a Bug Tracking forum on www.monsterpacks.com so as I move ahead towards the Final Release, so I can address both the things that I had planned and anything that you folks might discover. It's located here: Bug Reporting Forum

Thanks again and I'll let you all know as updates come along!
#17
02/18/2009 (12:50 pm)
Alan, amazing work man. I got my copy and I'm just amazed at the quality of this pack. To our audience: If you have a need for this pack, this is a MUST get, it's an amazing piece of work. The download files for the kit are 3 files, and about 300 megs each, but well worth every penny for what you get in this pack.

Alan, by far your best work todate man. Keep up the great work and thanks for the plug, I honestly look forward to working with you and http://www.monsterpacks.com in the future with some of my newer content.

Will