Sci-Fi Base Pack
by Jules · 02/11/2009 (2:19 pm) · 12 comments

I've been working on a few sci-fi packs over the past few weeks, one of which is almost ready, I just need to add the various texture map files for TGEA (screenshot is without) for the internals, create a nice looking exterior shell for the base and it's done.
The Sci-Fi Base will feature multiple levels, showcasing most if not all of the textures, which you can use in your game.
Some sample thumbnails of the textures:
This pack will be available around about the time of the Monorail Kit becomes available, if not before. Can you see a trend going on here? :) More final screenshots, and a full write-up will be shown here soon, if you want to keep updated, watch this blog.
#2
02/12/2009 (2:35 am)
Edward, let me know if you want any specific work done for your game, I'd be happy to help out :)
#3

Blog Update: as you can see, the outer shell is starting to come together now. First Entrance level will be where troops, lockers and weaponry is kept, the second level is for the command centre.
02/12/2009 (4:27 pm)

Blog Update: as you can see, the outer shell is starting to come together now. First Entrance level will be where troops, lockers and weaponry is kept, the second level is for the command centre.
#4



Hey Julian, I might be interesting in chatting, racs333@hotmail.com ..My email, its also my MSN if you have it.
02/12/2009 (7:23 pm)
hmm interesting, this reminds me of exactly something have for my Scifi area. :)


Hey Julian, I might be interesting in chatting, racs333@hotmail.com ..My email, its also my MSN if you have it.
#5
02/13/2009 (1:10 am)
Edward, those rockets look bad ass. Total meltdown if you are standing behind them! I'll drop you an email. Are they all dif or dts?
#6
edit, the vehicles, drones and guys in the last picture are DTS, they are the "full crew compliment" Point of note, you can see one of the vehicles stowed inside the cargo bay.. plus the entrance into the engine rooms and the little cargo master room. Its got several section on board, including a full barracks, command room, and bridge.
02/13/2009 (5:09 am)
as I have 0 DTS skill, they are DIFs, but when your making full size Cruiser and Shuttles, making it as a DTS might be a bit much.edit, the vehicles, drones and guys in the last picture are DTS, they are the "full crew compliment" Point of note, you can see one of the vehicles stowed inside the cargo bay.. plus the entrance into the engine rooms and the little cargo master room. Its got several section on board, including a full barracks, command room, and bridge.
#7
02/13/2009 (5:29 am)
Sent you an email Edward. Are the drones all AI based or do you have an RTS element to the game where you can control them all?
#8
02/15/2009 (6:03 pm)
This pack will be ready in 2 days. There will be three bases, red/green and blue, for team based play.
#9

Update: base exterior now complete, just a ramp to link the two levels, and this pack is complete. There will be two other versions of the same base, adding blue and green texture interiors for optional team based play. I'm working on two sci-fi packs at the moment, both are very different from each other, this one was more aimed at using the stock space or robot character in TGEA, by keeping the artwork consistent.
02/16/2009 (8:45 am)

Update: base exterior now complete, just a ramp to link the two levels, and this pack is complete. There will be two other versions of the same base, adding blue and green texture interiors for optional team based play. I'm working on two sci-fi packs at the moment, both are very different from each other, this one was more aimed at using the stock space or robot character in TGEA, by keeping the artwork consistent.
#10
02/23/2009 (8:01 pm)
Update: This pack will be available in the next few days. Slight delay.. we just had a baby! :)
#11
You can download it here
02/28/2009 (4:58 pm)
This Sci-fi base pack is now available and free. You may need to modify the textures as some have a transparent border, some do not. I'll fix this when I get some time, but only seems to have an impact on changing the scale of the base.You can download it here
#12
10/22/2009 (6:46 pm)
super! 
Torque 3D Owner Edward