TGEA 1.8.1 Now Available
by Alex Scarborough · 02/10/2009 (1:00 am) · 80 comments
I'm pleased to announce that TGEA 1.8.1 has been released and can be downloaded right now! In our internal testing it's approximately 50% faster than TGEA 1.8.0 and with over 50 resolved issues is significantly more robust as well.
In brief, TGEA 1.8.1 is the best engine we've ever released, and we're thrilled with it. Check out the results we found on two of our most popular engines. A couple things to note before you look at the graphs:
Here's what we found on T3D: big increases all around!

Forge is pretty high-end, but we increased PC-end performance while maintaining frame rates for the Mac.
This release wouldn't have been possible without the community's well written bug reports. Almost every issue resolved in 1.8.1 was brought up by the community. Even though we're done working on TGEA 1.8.1, we're not done making TGEA and Torque 3D even better. Please keep on reporting issues in the TGEA private forums, and we'll try to keep on top of them and ensure that they're resolved. But for now, here's a high-five for you.

It's been a blast working on this release, but it's back to R&D for me. You've already seen some of the R&D work we've done with GFX2 and Brett's posts on Torque 3D, and you'll be even more impressed by what else we have in store :).
Until next time, enjoy TGEA 1.8.1!
In brief, TGEA 1.8.1 is the best engine we've ever released, and we're thrilled with it. Check out the results we found on two of our most popular engines. A couple things to note before you look at the graphs:
- PC Specs: 2.40 GHz Intel Core 2 Duo, nVidia GeForce 8600M GT w/256 MB VRAM
- Mac Specs: 2.40 GHz Intel Core 2 Duo, ATI Radeon HD 2600 w/256 MB VRAM
- We did not include Mac info for TGEA 1.7.1 because 1.7.1 was Windows-only.

Here's what we found on T3D: big increases all around!

Forge is pretty high-end, but we increased PC-end performance while maintaining frame rates for the Mac.
This release wouldn't have been possible without the community's well written bug reports. Almost every issue resolved in 1.8.1 was brought up by the community. Even though we're done working on TGEA 1.8.1, we're not done making TGEA and Torque 3D even better. Please keep on reporting issues in the TGEA private forums, and we'll try to keep on top of them and ensure that they're resolved. But for now, here's a high-five for you.

It's been a blast working on this release, but it's back to R&D for me. You've already seen some of the R&D work we've done with GFX2 and Brett's posts on Torque 3D, and you'll be even more impressed by what else we have in store :).
Until next time, enjoy TGEA 1.8.1!
About the author
#2
02/10/2009 (1:18 am)
Yes thanks alot! Great work
#3
02/10/2009 (1:20 am)
wow. Nice!
#4
02/10/2009 (1:26 am)
Excellent!
#7
Edit: Fixed the pink line issue. Booyah!
02/10/2009 (2:10 am)
Very good! unfortunately, the pink lines are still there (tuned down a bit, but there) which annoys me. Other wise its fine!Edit: Fixed the pink line issue. Booyah!
#8
02/10/2009 (2:13 am)
Great Work everyone! Can't wait to check it out. =)
#9
Now this is what I'm talking about. This is how you prove, we the existing community, are still important. My thanks to everyone at GG for rolling this out to us.
02/10/2009 (2:33 am)
You make me eat my words and I'm glad you did. Now this is what I'm talking about. This is how you prove, we the existing community, are still important. My thanks to everyone at GG for rolling this out to us.
#10

^---- Fixed, added the DX9 Rutimes from Microsoft =) Thanks for your suggestions.
02/10/2009 (3:04 am)
What's up with this error anyone know?
^---- Fixed, added the DX9 Rutimes from Microsoft =) Thanks for your suggestions.
#11
@Syn: You need to update your DirectX runtime, I do believe.
02/10/2009 (3:49 am)
NICE! I'll be porting PrototypeB over to 1.8.1 tonight. I can't wait.@Syn: You need to update your DirectX runtime, I do believe.
#12
@Syn - Download and install the latest DX9 runtime.
02/10/2009 (4:04 am)
@fireVein - You are correct.@Syn - Download and install the latest DX9 runtime.
#13
02/10/2009 (4:10 am)
Much awesomeness to be had! Way to go GG.
#14
02/10/2009 (4:19 am)
Amazing very nice work (Y)
#16
@Michael
Thanks =) That fixed it... I foolishly assumed that since I was running Vista, and Vista has DX10 I didn't have to worry about DX9 runtimes...
All works well now =)
02/10/2009 (5:26 am)
@fireVein@Michael
Thanks =) That fixed it... I foolishly assumed that since I was running Vista, and Vista has DX10 I didn't have to worry about DX9 runtimes...
All works well now =)
#17
Something truly great about 1.8.1 is relight terrain is faster, was 70sec for 5 terrain blocks, now 40 sec!
02/10/2009 (7:05 am)
Wonderful. But, still some terrain editor strangeness. Terrain Texture Editor (F7 hotkey), placement operations repaint all terrains, and is not working with correct terrain hightmap, under multiple terrain blocks. Something truly great about 1.8.1 is relight terrain is faster, was 70sec for 5 terrain blocks, now 40 sec!
#18
02/10/2009 (7:41 am)
Downloading and testing ASAP !
#19
02/10/2009 (7:56 am)
woot! (can't believe I just used that term - but the speed increase warranted it) Nice work GG Team!
#20
02/10/2009 (8:24 am)
Thanks, great news!
Torque 3D Owner Todd Pickens