3ds Max Video Tutorials (Free)
by Brad Strong · 02/04/2009 (11:48 am) · 3 comments
This "tutorials" web-page has 3ds Max video tutorials for modeling, materials, rigging, and animation. Here are a few of the examples:
Modeling Tutorials: Modeling the two-legged spider, primitives, correcting a bad Star Wars "Imperial Walker" model, and several videos on how to correctly model the "walker".
Materials and Lighting: Character texturing, reflective and refractive surfaces, lighting, and multi/Sub-Object materials.
Rigging and Animation: Two legged spider, car animation, using bones to open a book, 3 car/truck secondary motion videos, bones + skin for a spaceship Serenity-type landing strut.
All of these 3ds Max video tutorials can be accessed via this page:
www.3dcognition.com/tutorials.htm
Modeling Tutorials: Modeling the two-legged spider, primitives, correcting a bad Star Wars "Imperial Walker" model, and several videos on how to correctly model the "walker".
Materials and Lighting: Character texturing, reflective and refractive surfaces, lighting, and multi/Sub-Object materials.
Rigging and Animation: Two legged spider, car animation, using bones to open a book, 3 car/truck secondary motion videos, bones + skin for a spaceship Serenity-type landing strut.
All of these 3ds Max video tutorials can be accessed via this page:
www.3dcognition.com/tutorials.htm
#2
03/21/2009 (2:00 pm)
yeah thank``s by the way i have that book (Creating Game Art for 3D Engines) its a good book but it`s about 3dsmax8 and nott 9 bit if you chekk its almoast the same way to do things :D
#3
@StigDesign Thanks for buying my book! Yes I used Max 8 when I was writing the book, and personally I would do it exactly the same whether I was using Max 7, 8, or 9; none of the core features of Max have really changed.
For anyone who may be interested in a book on how to create and implement game art for the Torque engine, here is a link to more info:
www.3dcognition.com/book.htm
03/22/2009 (8:57 am)
@Jaimi, you're welcome and there is more to come.@StigDesign Thanks for buying my book! Yes I used Max 8 when I was writing the book, and personally I would do it exactly the same whether I was using Max 7, 8, or 9; none of the core features of Max have really changed.
For anyone who may be interested in a book on how to create and implement game art for the Torque engine, here is a link to more info:
www.3dcognition.com/book.htm

Associate Jaimi McEntire
King of Flapjacks