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Creating Game Art for 3D Engines (book)

by Brad Strong · 02/01/2009 (1:59 am) · 9 comments

Creating Game Art for 3D Engines is a book that explains in step-by-step detail how to create and import game art into the Torque game engine and bring it to life. Run cycles, rigging a humaniod, rigging a robot, unwrapping character meshes, texturing pickups, modeling a character or a building, it's all there. 3ds Max 8 is the package used to create the art, and all of the finished art is provided on the book CD, which also contains 90 minutes of video tutorials to give extra-clarity in difficult areas such as how to rig/skin the character.
Getting the game art into the engine goes into the nitty-gritty of how to solve issues like when your character's footsteps do not appear in-game, when you can't get the Levels of Detail models to work right, and when your animations aren't exporting properly.

#1
02/01/2009 (2:21 am)
..if you're going to viral-market, at least supply the people who would buy-in, with a link.
sheesh...Engineers, ya know. ;)
www.amazon.com/Creating-Game-Art-Engines-Development/dp/1584505486
#2
02/03/2009 (11:37 am)
I was gonna say.. Cost? Link? etc, etc.

The book was published in 2k7.... Just an FYI

I think I'm going to buy this =)
#3
02/04/2009 (11:11 am)
eb, thanks for putting the link in! Made me laugh.

Yeah, I wrote it in 2007, it was published in October, 332 pages, 241 full-color figures.

List price is $49 but the Amazon price is usually about $32.

There is a video tutorial on how to get all of the finished art into Torque in about five minutes for those who want to do that.

I have a page that goes into lots of detail here:

www.3dcognition.com/book.htm

#4
02/06/2009 (9:15 am)
Good book. Got it a little bit back. Hope to make extensive use of it soon.
#5
03/21/2009 (2:16 pm)
i have it it`s greate resource about modeling in 3dsmax8 and other stuff i realy recomand it for all that whant to get their art in to tge
Realy good BradStrong where in Sweeden/Sverige are you from i am from norway so tis realy cool that some scadinavien are using torque i use the demo from 3DGPAI but
#6
03/22/2009 (9:01 am)
Hey Jydog and Stig, thanks for the good word.

@Stig - I'm living in Karlskoga, between Örebro and Karlstad, about 3 hours from Oslo.
#7
04/07/2009 (9:58 pm)
Can you please guide me to a similar book which is explained on the lines of maya ?
Thanks in advance.
#8
04/08/2009 (12:46 am)
@Adithyaa -

Sorry, I know of no book that covers both Maya and Torque.

Your best bet may be finding a book you like that covers just Maya, and then putting together your own notes on exporting and scripting by combing the GG website tutorials as well as the forums.
#9
04/08/2009 (10:17 pm)
Thanks brad,
our guys are experts at maya but are having problems when they are creating a complex architecture in maya and trying to export it. anyways thanks i will work on it and figure out a way.